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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 02:37:10 EDT

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@dropout-dev.bsky.socialOct 8, 2026, 3:08 AM

Spent a week sculpting a man's ass.

Week 8: a new base body, XIII, shape keys, texturing.

#gamedev #blender #godot #devlog #roguelike #solodev #indiedev #wednesdaywip #XIII

@playminesweeper.bsky.socialOct 7, 2026, 10:43 PM

Turn 25 ยท 1 player moved
๐Ÿ… @mschlasn.bsky.social +3

21 cells left, 3 spares, 17 flagged.
Reply a coordinate, A1 to K11. Everyone who replies opens one.
30 min.
#Minesweeper #atprotocol #algorithm #crowdsourcing #wednesdaywip #twitchplays

Minesweeper, turn 25. 11 by 11 grid, rows A to K, columns 1 to 11. 24 mines. 76 of 97 safe cells opened, 17 flagged.
Reading each row left to right: a digit is how many mines touch that cell, 0 is an opened blank, ? is still hidden, F is a cell somebody has flagged as a mine.
A: ? ? ? ? 2 ? 1 ? ? ? ?
B: ? ? 4 ? 3 1 ? F F 2 ?
C: 2 3 4 ? 4 2 1 3 2 3 F
D: F 2 F F F 2 0 1 F 2 1
E: ? 2 3 5 F 2 0 1 1 1 0
F: 1 ? 1 F 2 1 1 1 1 0 0
G: F 1 1 1 1 0 2 F 4 2 1
H: 1 1 0 0 0 0 2 F F ? ?
I: 0 0 0 0 1 2 3 3 3 2 ?
J: 0 1 1 1 1 F F 1 1 ? ?
K: 0 1 F 1 ? ? ? ? 1 ? ?
Last move K4 was safe and touches 1 mine.
@dropout-dev.bsky.socialSep 30, 2026, 7:17 PM

We have replays now. Should help me a lot with debugging and analyzing bug reports when we have them. Also it's fucking cool, you can even pause and move your camera.

Week 7: charged strikes, gray health, replays.

#gamedev #godot #devlog #roguelike #solodev #indiedev #wednesdaywip

@dropout-dev.bsky.socialSep 23, 2026, 7:33 PM

Bob "The Motherfucker" Overalls became the first superhuman and he's super ready to kick ASS!

Week 6: super-strength, combos, kick and a lot of dust.

#gamedev #godot #devlog #roguelike #solodev #indiedev #fighting #superpower #dugan #wednesdaywip

@dropout-dev.bsky.socialSep 17, 2026, 1:29 AM

We're making a fighting game now I guess.

Week 5: Squad AI, lock-on, camera perspective, HUD.

#gamedev #godot #devlog #roguelike #solodev #indiedev #fighting #wednesdaywip

@dropout-dev.bsky.socialSep 9, 2026, 10:33 PM

Big week for the AI.
Using the power of math to make the enemy feel sentient.

Week 4 results: Cortisol AI, backdash, procedural animation and some sick curves!

#gamedev #godot #devlog #roguelike #solodev #wednesdaywip #ai #markovchains

@dropout-dev.bsky.socialSep 9, 2026, 2:23 AM

Which character is controlled by a human?
Is it Mr. Nosy? Or maybe it's Bob Overalls?

Only 50% of people get that right!

Write down in DA COMMENTS!
๐Ÿ‘‡๐Ÿ‘‡๐Ÿ‘‡๐Ÿ‘‡๐Ÿ‘‡๐Ÿ‘‡๐Ÿ‘‡๐Ÿ‘‡๐Ÿ‘‡

#gamedev #godot #devlog #roguelike #solodev #wednesdaywip #ai #question #autumn

@dropout-dev.bsky.socialSep 3, 2026, 2:05 AM

Bringing more simulationist feel to the AI.
Big combat feel improvements.
Also messed around with shading.

Week 3 results: AI overhaul, hit VFX and slow-mo, first rendering pass.

#gamedev #godot #devlog #gamedev #indiedev #roguelike #solodev #wednesdaywip

@jamesmanto.bsky.socialSep 3, 2026, 1:58 AM

#WednesdayWIP #Skaven based for #Midgard
Some clanrats with polearms and some Gutter Runners (classed as light infantry, so more Stabby than Shooty)