silly caustics in diffuse
#minecraft #voxelgame #indiedev

silly caustics in diffuse
#minecraft #voxelgame #indiedev
first tree, chopping system, slabs, vegetation.
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denoiser improvements, metal caustics & bump mapping in world-space reflections
#minecraft #indiedev #voxelgame
(ノ◕ヮ◕)ノ*:・゚✧
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big day for performance improvements & filtering fixes
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low light PT testing for #screenshotsaturday
beating my denoiser into temporal stability
#minecraft #voxelgame #indiedev
I have added a staircase that will lead to the tree section of my collection, which needed to be above the collection room :3
I also added a big cactus to the collection and started tracking which plants i'm missing, which is quite a lot
Reworking all turrets, with huge stats changes and construction space.
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major strides in pathtracer stability (that required a major rework & pass reordering)
(in unrelated news i want to peel my skin off)
#minecraft #voxelgame #indiedev
⚡️⚡️⚡️
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old<- | -> new
actually sprucing up my bloom at last, no gaussian filtering just yet, just plain dual kawase (which has never been updated from first ever implementation oops)
#minecraft #voxelgame #indiedev
Upgrade while under assault! Turrets health go down to 50% instead of 1% when upgrading ⬆️
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More enemies can now spawn at once, and they can also spawn closer to the base. Prepare for some wave density 🤖🤖🤖
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first crafting & simple blocks mechanics
The next update for Lay of the Land will include split screen multiplayer! You can play online using Steam Remote Play Together. All your friends will need is a controller and a decent internet connection. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
New update available!
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Check out the patch note here : store.steampowered.com/news/app/338...
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The Drumkrab now has a reduced cooldown on its special attack so you better keep an eye on it when attacking 👀
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Detailed water & items
#IndieDev #GameDev #Godot #IndieGame #SandboxGame #VoxelGame #Devlog
i remember long ago never even fathoming that i could make a shaderpack with these kind of visuals, realtime nonetheless
#minecraft #voxelgame #indiedev
first aggresive mob, archery and water shader.