The Helldivers 2 devs summed up the «Abyss of Unfreedom» update, and straight-up admitted the launch was a MESS.
Creative director Mikael Eriksson said the goal was to make the Void and the Illuminates felt beyond the battlefield, in mi...

The Helldivers 2 devs summed up the «Abyss of Unfreedom» update, and straight-up admitted the launch was a MESS.
Creative director Mikael Eriksson said the goal was to make the Void and the Illuminates felt beyond the battlefield, in mi...