A little location I made for my game while trying to find my footing in texturing.
In addition, I'm getting used to working with TrenchBroom instead of Blender to create levels. A very powerful tool, so far I really like it

A little location I made for my game while trying to find my footing in texturing.
In addition, I'm getting used to working with TrenchBroom instead of Blender to create levels. A very powerful tool, so far I really like it
Another level Blockout for the first tutorial - basic movement
#Godot #gamedev #lowpoly #trenchbroom
Level design is probably my weakest skill atm. I'm blocking out tutorial levels in TrenchBroom and I'm instinctively making them quite small and claustrophobic. Gonna take some time to get a good feel for what scale things feel good in.
I created this map during my last live stream. It's still raw.
Still blocking out the environment! Tired and a little bit sick so expect a slow process. Not to mention finishing my school next year, so I'm getting less and less time to focus on my game. Still tho, pushing on!
#gamedev #godot #indiedev #indiehorror #leveldesign #trenchbroom
The new Railgun turned out nicely. π
Now I need your help: Drop some stupid ideas for upgrades in the comments.
Btw it's that new gun that I modelled entirely in a Quake map editor π
Why shouldn't I just model the guns in Quake map editor? π
Needed to make a Railgun and I didn't feel like dealing with Blender today. Man, I really love Trenchbroom.
Still slaving away in Trenchbroom. Spent a lot of time on how I wanted the rooms to be structured. Finished the hub area for the Player (section above) and floorplan for the first two server sectors (section below).
More coming soon!