Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@sovakin.bsky.socialOct 9, 2026, 7:38 PM

A little location I made for my game while trying to find my footing in texturing.

In addition, I'm getting used to working with TrenchBroom instead of Blender to create levels. A very powerful tool, so far I really like it

#godot #gamedev #trenchbroom

@purplebeard.gamesOct 9, 2026, 4:11 PM

Another level Blockout for the first tutorial - basic movement
#Godot #gamedev #lowpoly #trenchbroom

@purplebeard.gamesOct 8, 2026, 11:44 AM

Level design is probably my weakest skill atm. I'm blocking out tutorial levels in TrenchBroom and I'm instinctively making them quite small and claustrophobic. Gonna take some time to get a good feel for what scale things feel good in.

#godot #gamedev #lowpoly #trenchbroom

@kuraishimi.bsky.socialSep 29, 2026, 4:31 AM

I created this map during my last live stream. It's still raw.

#indiegame #gamedev #horrorgame #godot3 #trenchbroom

@andrewkeight.bsky.socialSep 27, 2026, 8:31 PM

Still blocking out the environment! Tired and a little bit sick so expect a slow process. Not to mention finishing my school next year, so I'm getting less and less time to focus on my game. Still tho, pushing on!

#gamedev #godot #indiedev #indiehorror #leveldesign #trenchbroom

@berserkersdomain.bsky.socialSep 19, 2026, 12:22 PM

The new Railgun turned out nicely. 😎
Now I need your help: Drop some stupid ideas for upgrades in the comments.

Btw it's that new gun that I modelled entirely in a Quake map editor 😁

#gamedev #indiegame #trenchbroom

@berserkersdomain.bsky.socialSep 14, 2026, 11:32 PM

Why shouldn't I just model the guns in Quake map editor? πŸ˜€
Needed to make a Railgun and I didn't feel like dealing with Blender today. Man, I really love Trenchbroom.

#gamedev #indiegame #trenchbroom

@andrewkeight.bsky.socialSep 14, 2026, 7:58 PM

Still slaving away in Trenchbroom. Spent a lot of time on how I wanted the rooms to be structured. Finished the hub area for the Player (section above) and floorplan for the first two server sectors (section below).

More coming soon!

#gamedev #indiedev #indiehorror #leveldesign #trenchbroom