Grilled Cheese

ExploreLog inSign up
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-12 00:11:13 EDT

Explore

PostsPeople
LatestRanked
@caranthosmori.bsky.socialOct 11, 2026, 1:25 AM

For #screenshotsaturday, by sleeping on a shovel, you enter the lucid dream of the garage; a space filled with abstract paintings. It's also home to a caged creature that is as terrifying as it is useful.

Wishlist and Demo now on Steam: store.steampowered.com/app/3891660/...

#THDAWT #Gamedev

@caranthosmori.bsky.socialOct 9, 2026, 11:57 PM

This week's devlog short is how to investigate an annoying startup editor crash and revert the offending file using source control through Git Extensions. #thdawt #gamedev

@caranthosmori.bsky.socialOct 8, 2026, 1:06 AM

youtu.be/ujzmGxD_RfM Each week I'm releasing a track from my game's soundtrack! Today is "Room for Reflection", which creates an atmosphere to think about your choices to.

Wishlist and Demo The House Dreams Along With Them now on Steam: store.steampowered.com/app/3891660/... #THDAWT #gamedev

@caranthosmori.bsky.socialOct 6, 2026, 12:06 AM

One of the inspirations for my game is the criminally underrated TV miniseries, The Lost Room. For my game, I've borrowed the ideas that mundane objects can have horrifying effects and an enigmatic Occupant might hold the key to everything. #thdawt #gamedev #gameinspiration

@caranthosmori.bsky.socialOct 3, 2026, 10:59 PM

For #screenshotsaturday, sleeping in the unfinished bathroom leads to a lucid dream with a prominent mirror. But upon reflection, things aren't what they seem.

Wishlist and Demo now on Steam: store.steampowered.com/app/3891660/...

#THDAWT #Gamedev

@caranthosmori.bsky.socialOct 3, 2026, 12:00 AM

This week's devlog short is how I designed a base-8 numbering system for my puzzle game. #thdawt #gamedev #puzzledesign

@caranthosmori.bsky.socialOct 1, 2026, 12:03 AM

youtu.be/_YPaarMvPhg Each week I'm releasing a track from my game's soundtrack! Today is "Clock Wisdom", a chill beat to deduce time to.

Wishlist and Demo The House Dreams Along With Them now on Steam: store.steampowered.com/app/3891660/... #THDAWT #gamedev

@caranthosmori.bsky.socialSep 29, 2026, 12:01 AM

One of the many inspirations for my game are the pareidolic motifs of The Witness. For my game, I've taken the tendency of our brains to see patterns and infused that into a ton of the mundane objects in the mysterious house. #thdawt #gamedev #gameinspiration

@caranthosmori.bsky.socialSep 26, 2026, 8:22 PM

For #screenshotsaturday, the lucid dream of the living room features a lava lamp. Sometimes, the lava escapes containment.

store.steampowered.com/app/3891660/...

#THDAWT #Gamedev

@caranthosmori.bsky.socialSep 26, 2026, 12:16 AM

youtube.com/shorts/W-410... This week's devlog short is how I blew up the moon! #thdawt #gamedev

@caranthosmori.bsky.socialSep 24, 2026, 5:42 PM

youtu.be/FzEIC-inFts Each week I'm releasing a track from my game's soundtrack! Today is "The Light Eater", a dark ambient groove to be surveilled unknowingly to.

Wishlist and Demo The House Dreams Along With Them now on Steam: store.steampowered.com/app/3891660/...

#THDAWT #gamedev

@caranthosmori.bsky.socialSep 22, 2026, 1:00 AM

youtube.com/shorts/6UO_w... Masahiro Ito's striking image of two infinitely tall red dresses from the intro of Silent Hill 3 has been seared into my brain for over 20 years and now it has directly inspired one of the creatures in my own horror puzzle game. #thdawt #gamedev #gameinspiration

@caranthosmori.bsky.socialSep 19, 2026, 10:49 PM

For #screenshotsaturday, The realm of Abstraction is the cosmological center of unreality: thoughts and dreams. Unknowable eldritch machinery unceasingly fabricates new dreams at its borders; a process often marked by a 14 square sigil.

store.steampowered.com/app/3891660/... #THDAWT #Gamedev

@caranthosmori.bsky.socialSep 19, 2026, 1:31 AM

youtube.com/shorts/-ByHl... Here's a short about designing a bookshelf puzzle in Unreal. I swear it's more interesting than it sounds! #thdawt #gamedev

@caranthosmori.bsky.socialSep 18, 2026, 10:53 PM

youtu.be/9kbe9qxytdM Each week I'm releasing a track from my game's soundtrack! Today is "Guest Bedgroove", a chill groove to puzzle to.

Wishlist and Demo The House Dreams Along With Them now on Steam: store.steampowered.com/app/3891660/...

#THDAWT #gamedev

@caranthosmori.bsky.socialSep 13, 2026, 6:51 PM

For #screenshotsaturday, Eincan pianos, compared to Collosum Common pianos, have an extra red key used to store up notes to be played with a single claw. In my game, this piano seeks to teach you inside the lucid dream of the music room. store.steampowered.com/app/3891660/... #THDAWT #Gamedev

@caranthosmori.bsky.socialSep 12, 2026, 12:38 AM

youtube.com/shorts/JsncF... Here's a short video about my workflow for composing dark ambient music for my horror puzzle game. Tl;dw: Cubase, Spitfire LABS VST, and random notes in a B minor scale! #thdawt #gamedev

@caranthosmori.bsky.socialSep 10, 2026, 7:02 PM

Thanks to the folks @devgamm.bsky.social, I'm proud to announce that The House Dreams Along With Them has been accepted into the 2026 DevGAMM awards! If the judging goes well, I'll be able to update this soon to say "was nominated in" but for now, here's a marketing approved JPEG! #THDAWT

@caranthosmori.bsky.socialSep 5, 2026, 7:40 PM

For #screenshotsaturday, after you transform the walls into glass, the sparse liminal void that envelopes the puzzle room you're locked in is revealed. This scene is available in the game's demo available now on Steam: store.steampowered.com/app/3891660/... #THDAWT #gamedev