We're at 200% of what we needed--so really, it's now just about people wanting a cool game about a timely concept (tech/work) that we're looking to make FEEL like it's straight out of 1811.

We're at 200% of what we needed--so really, it's now just about people wanting a cool game about a timely concept (tech/work) that we're looking to make FEEL like it's straight out of 1811.