We rebuilt the battles.
Puppets break apart mid-fight. Broken parts fall to the board, and anyone can pick them up: yours or the enemy's.
A tactics game of stealing parts.
(WIP) #indiedev #gamedev #Stonebloom

We rebuilt the battles.
Puppets break apart mid-fight. Broken parts fall to the board, and anyone can pick them up: yours or the enemy's.
A tactics game of stealing parts.
(WIP) #indiedev #gamedev #Stonebloom
Eight materials now: wood, bamboo, stone, tin, crystal, porcelain, felt, leather.
Same puppet, eight crafts.
(WIP) #indiedev #gamedev #Stonebloom
Defeated enemies drop their parts.
A pillar of light marks a fresh drop. A golden sparkle means something rare.
Pick it up, bolt it on, keep going.
(WIP) Wishlist: store.steampowered.com/app/5155840
#indiedev #roguelite #Stonebloom
"Stonebloom": once every thousand years, the stone itself blooms.
That's the legend, anyway.
This is the story of the long winter before it does.
(WIP) #indiedev #gamedev #Stonebloom
How should a magic puppet look?
We stopped picking "themes" and asked: how would a craftsperson work this material?
Wood: carved grooves, pegs
Stone: chisel marks, glowing seams
Crystal: cut facets
Felt: stitches, button eyes
store.steampowered.com/app/5155840
#indiedev #Stonebloom
Three necks, three heads, one very confused puppet.
Every part you attach changes how it fights. Read the body, and you know how it'll hit you.
Wishlist: store.steampowered.com/app/5155840
#indiedev #gamedev #Stonebloom
Five puppets, identical stats. Carved wood, chiselled stone, cut crystal, felt, and one patchwork mix.
In Stonebloom the body IS the build. A longer neck reaches higher, more legs keep you standing.
(WIP) #indiedev #gamedev #Stonebloom