The Ship Designer is here, production math moved to the client, and we're aiming for an alpha launch so you can start playing sooner.
Details on the blog:
blog.stariumxcv.com/2026/10/09/c...

The Ship Designer is here, production math moved to the client, and we're aiming for an alpha launch so you can start playing sooner.
Details on the blog:
blog.stariumxcv.com/2026/10/09/c...
Dev update: The new Markets UI is done. It shows reserves and production rates for every world in your Empire.
Play at your own pace. π #stariumxcv #indiegame #4x #strategygame
Love the depth of a 4X game but not the time sink? StariumXCV is built for short sessions. Log in, make your moves, and your empire keeps growing while you get on with your day.
Shipyards turn blueprints, industrial units, and exocredits into ships. Every class has its own gear and stats.
These are the Charian assault and escort ships: sleek + calculated. π¬
The Lexicon is live. It's our tech tree: a big web of nodes you unlock with Insight, and the whole thing is open from the start, so there are no locked-in strategies.
Client rebuild update: what's done, and the road to launch. It's not in order, just a snapshot. More versions will be posted as things get done. π #indiedev #gamedev #devupdate #stariumxcv
Beliefs influence efficiency and happiness for your empire. The stronger the belief, the bigger the effect.
Specialized agents can spread or suppress them, a cleric might boost your own people or destabilize an enemy's.
Ships are built at shipyards with industrial units, exocredits, and blueprints. Each type with its own equipment and stats.
These are the Gervian assault and escort ships: commanding + dominant. π₯