Grilled Cheese

ExploreLog inSign up
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

Explore

PostsPeople
LatestRanked
@balkanramgames.bsky.socialOct 8, 2026, 11:18 AM

Pixel art and mesh deformations? 🐉

Experimenting with pixel art support in #SpriteLoop and #Defold!

#2d #animation #gamedevtools #indiedev #solodev

@balkanramgames.bsky.socialSep 28, 2026, 4:38 PM

I’m working on mesh deformation for #SpriteLoop and I’m curious what kind of mesh bending would actually be useful for your game animations?

What would you want to animate with it? Would love to hear some real use cases?

#2d #animation #gamedevtools #indiedev #solodev

@balkanramgames.bsky.socialSep 27, 2026, 5:02 PM

Transform handles now stay visible even when a part is moved outside the canvas, with an outline showing where the image is.

Also switching to more traditional transform handles.

#SpriteLoop #2d #animation #gamedevtools #indiedev #solodev

@balkanramgames.bsky.socialSep 17, 2026, 4:27 PM

Nothing suspicious going on here. Just some perfectly rigid images.

Definitely no meshes involved.

#SpriteLoop #2d #animation #gamedevtools #indiedev #solodev

@balkanramgames.bsky.socialSep 9, 2026, 9:44 AM

Looking forward to this! I’ll be sharing why I built #SpriteLoop, how the workflow works, and how you can use it with #Defold.

See you on September 19!

@balkanramgames.bsky.socialSep 6, 2026, 9:51 AM

SpriteLoop just passed 2,000 downloads! 🎉

Meanwhile, I've been preparing some new animations for something coming up later this month 👀

Thanks to everyone who's tried SpriteLoop!

#SpriteLoop #2d #animation #gamedevtools #indiedev #solodev