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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@adamlomax.bsky.socialOct 9, 2026, 8:09 PM

beautiful wall mural wip by @tianes.bsky.social - honky and his circus of merriment

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping

@willowlvm.bsky.socialOct 8, 2026, 12:38 AM

ambience.

#hammer #sourceengine #mapping

@adamlomax.bsky.socialOct 7, 2026, 5:13 PM

more assets (by @fryingdutchman.bsky.social!) starting to replace all of my sloppy proxy meshes (as i very slowly work on finishing up the map)

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping

@adamlomax.bsky.socialOct 6, 2026, 2:07 PM

hello honky

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping

@adamlomax.bsky.socialOct 5, 2026, 10:28 PM

i deleted a room one of our hoovers were in so now they're friends

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping

@willowlvm.bsky.socialOct 5, 2026, 11:24 AM

I should probably post some screenshots of the map i've been working on so here

#sourceengine #gmod #hammer

A shot of an abandoned farmhouse situated in a cornfield on a dreary evening, surrounded by a valley presumably the appalachiansA VHS camera shot of a mountain range with a radio tower way off in the distance, its still the same map just framed in a way that looks realistic as if it was an actual photo takenAnother VHS camera shot of just the cornfield with some trees in the distance and golden orange sun peeking through the trees and corn, the shot is framed in a way that looks realistic as if it was an actual photo taken
@alexturcotteqc05.bsky.socialOct 4, 2026, 6:09 PM

youtu.be/2046P0U8Ip8?...
#Yakuza #SourceEngine #LikeADragonSource #GarrysMode

@adamlomax.bsky.socialOct 4, 2026, 3:05 PM

i procrastinated a proof of concept... back to actually working on the layout lol

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping

@adamlomax.bsky.socialOct 4, 2026, 10:12 AM

i love creating zoos/developer maps as testbeds and having an individual map for everyone working on the project who needs one really helps people iterate quickly on designs/ideas in-game

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping

@adamlomax.bsky.socialOct 3, 2026, 10:03 PM

for all those interested in #sourceengine #leveldesign there's a cool blog on tumblr called BSPTourist and its so epic

@adamlomax.bsky.socialOct 2, 2026, 6:48 PM

Gonna post more about my 24 hour TTT jam map 'Prolegomenon'

This was a map made for Garry's Mod TTT in 24 hours for a jam between friends. Its not the best map - the map file is very messy.

#leveldesign #sourceengine #gmod #gamedev

@adamlomax.bsky.socialOct 1, 2026, 11:50 PM

messing around with creating a blacklight effect without using colour correction or other post-processing in source, getting fairly close

maybe im procrastinating a little bit..

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping

@adamlomax.bsky.socialSep 29, 2026, 10:05 PM

today i made a map for garry's mod to quickly test surface properties in-game

will be useful for my project since it will allow us to quickly pop into the engine and mess around with props and their materials

might be useful for some

#garrysmod #sourceengine #leveldesign #halflife #valve #gamedev

A long pitch of grass with water on the right and a tall wall on the left. In the wall are several white panels with writing on. Beside these white panels are a series of primitive shapes with the same writing. The writing is grouped so that four primitive shapes and two white panels have the same writing on before it changes. The legible writing from foreground to background reads: 'default', 'solidmetal', 'Metal_Box', 'metal', - the rest is illegible.A short pitch of grass with water in the foreground and a tall wall in the background. In the wall are several orange panels with writing on. Beside these orange panels are a series of primitive shapes with the same writing. The writing is grouped so that four primitive shapes and two orange panels have the same writing on before it changes. The writing from foreground to background reads: 'gunship', 'metal_seafloorcar', 'antlionsand', 'crowbar', and 'metalvehicle'.
@adamlomax.bsky.socialSep 27, 2026, 3:13 PM

doesn't look too great now, but put together a modular kit in hammer to be able to slam out iterations on an interior soft play set/jungle

will be tight to get it in for the test this evening but easy to iterate design now

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping #source

@adamlomax.bsky.socialSep 26, 2026, 1:33 PM

since its #screenshotsaturday i thought I'd what i have so far with my in-development gmod map. i should be done with the layout today after taking my time with it. will be doing a playtest with friends to iterate tomorrow.

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping #source

@adamlomax.bsky.socialSep 25, 2026, 4:55 PM

@fryingdutchman.bsky.social providing more exceptional 3D assets

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping #source #3d

@adamlomax.bsky.socialSep 25, 2026, 12:43 PM

it doesn't make much sense, but while designing the theatre i decided it would be much more interesting to play in if the stage area were on a different vertical plane to the rest of the eatery

hopefully it will be epic
#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping #source

@adamlomax.bsky.socialSep 24, 2026, 8:48 PM

I didn't get much done today but @fryingdutchman.bsky.social made some epic handheld play pals to be scattered around the map

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping #source

@adamlomax.bsky.socialSep 23, 2026, 5:44 PM

slow progress today but having fun so im winning

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping #source

@adamlomax.bsky.socialSep 23, 2026, 4:19 PM

always been unsettling how eyes follow you in hammer

#leveldesign #sourceengine

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