Latest commission out of the oven: Sir Shovalot, a solid entity from the Mario vs. Donkey Kong series that pushes you around when it detects you. It's got some puzzle potential, perhaps?
Cute graphics by FNC2002 / Astrakitu!

Latest commission out of the oven: Sir Shovalot, a solid entity from the Mario vs. Donkey Kong series that pushes you around when it detects you. It's got some puzzle potential, perhaps?
Cute graphics by FNC2002 / Astrakitu!
HOKAY! One of the last Dragon Quest V SNES/SFC stream, just beating Estark before messing around in Super Mario All-Stars+World and then start Dragon Quest III on the SNES!
#streamer #furry #trans #dragonquest #DQV #DQIII #supermario #SMW #furrylive
The Big Eggboo
Source: The Big Boo
Super Mario World (SNES) by Nintendo
#BigBoo #SuperMarioWorld #SuperMario #SMW #Nintendo #Sega #Eggman #SonicTheHedgehog #EggmanPosting
Breaking Achievements in Super Mario World with a friend for Retroachievements
www.twitch.tv/kemono_mimi_
#twitch #twitchstreamer #trans #transstreamer #transfurry #furry #furrystreamer #tanuki #tanukifurry #mario #supermario #supermarioworld #SMW #achievements #achievementhunting #retroachievements
The finished graphics can be downloaded here, for those interested: smwc.me/s/43244
Ok! Gotta polish these a little bit, but the general vibe for the Redrawn Graphics should be mostly done.
In homage to dahnamics, who provided SMW Central with many bosses in the early years, including the (infamous) Giant Piranha...
These bosses have aged, and the community is long overdue for some better public ones. So to contribute to that, I present the Neo Piranha Plant! 😁
A recreation of the beta wigglers with a wall climbing variant based on an .obj file.
#smw #supermarioworld #smwbeta #supermarioworldbeta #romhacking
Boosting this
#Mario #SuperMarioWorld #SuperMario #SMBRemastered #Snes #90s #Gamesky #Smw #Yoshi #Godot #Nintendo
11 February B-roll Showcase #smw #romhacking
Basically AVSMW #smw #romhacking
Now behaving a little more!
Alright, think I'm done with the foreshadowing. I just wanted to give a shoutout to coin counter debugging before going to bed :P
We're now behaving somewhat.
A second frame test. This should be everything I need as far as this guy's graphics go. On to the fun part 👀
Ever wondered how the start of sprite coding goes?
I always do the graphics routine first, as it's important to have something to look at. Then I write a frame test, which is a simple snippet that make it cycle through all of its possible visual states. No collision or moves yet.