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@elantzb.bsky.socialOct 15, 2026, 3:17 AM

Pretty much every part of these menus are now defined in XML rather than being hard-coded. There are only 2 so far but there was a lot of duplicate code between them--now folded into a superclass. There will be more menus leveraging this in the upcoming combat scene mvp.
#gamedev #indedev #SFML

A pixelly "game paused" menu with buttons for "Resume," "Save," and "Quit."A pixelly game start screen with a stand-in title at the top stating "ADVENTURE... AWAITS!" in all-caps and a menu below that with buttons for "Continue," "New," and "Quit."
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