Sancta has been featured by INDIAN, one of the biggest Czech gaming websites!
As a solo indie developer, this means a lot to me! β€οΈ Huge thanks for the support! π
π―οΈ Sancta is coming this October!

Sancta has been featured by INDIAN, one of the biggest Czech gaming websites!
As a solo indie developer, this means a lot to me! β€οΈ Huge thanks for the support! π
π―οΈ Sancta is coming this October!
At the end of this month, the real adventure begins. π₯
Until then, this is your chance to get SANCTA 20% OFF and enter the darkness before the full release.
π Link in the description.
#Sancta #HorrorGame #IndieGame #MedievalHorror #DarkFantasy #IndieDev #GameDev #UnrealEngine
After a year and nine months of development, Iβm approaching 1,600 hours of work on SANCTA.
The full version will be released before Halloween. π
If youβd like to support me, please wishlist SANCTA o
π¬ Trailer: www.youtube.com/watch?v=tza9...
#Sancta #HorrorGame #IndieGame #MedievalHorror #
After almost two years of development, SANCTA is approaching its final release.
The full version launches before Halloween.
Steam:
store.steampowered.com/app/4025270/...
Sound ON!
#Sancta #HorrorGame #IndieGame #MedievalHorror #DarkFantasy #IndieDev #GameDev #UnrealEngine
Autumn is almost here. π
And Sancta is almost here too.
Iβm doing everything I can to bring it to you by Halloween. π
After nearly 2 years of development and around 1,600 hours in Unreal Engine, the finish line is finally in sight.
If you think stepping outside means youβre safe, think again.
The cold, damp ruins of Sancta are meant to feel just as oppressive as the darkness within.
#Sancta #HorrorGame #IndieGame #MedievalHorror #DarkFantasy #IndieDev #GameDev #UnrealEngine
Some faces should remain forgotten.
But in Sancta, the past never stays buried.
#Sancta #HorrorGame #IndieGame #MedievalHorror #DarkFantasy #IndieDev #GameDev #UnrealEngine
Autumn is almost here. π
And Sancta is almost here too.
Iβm doing everything I can to bring it to you by Halloween. π
After nearly 2 years of development and around 1,600 hours in Unreal Engine, the finish line is finally in sight.