More screenshots from The #ruinsOfCalaworm.
#roguelike

More screenshots from The #ruinsOfCalaworm.
#roguelike
#ruinsOfCalaworm is a lovingly rework from an obscure early 90s German Dungeon Crawler (available on @itch.io).
Think #roguelike but without the RPG: Swift bump-into-things Combat, no Skill Tree, few Stats, deceptively simple. Just You and the Dungeon, running into Witches and Eldritch Horrors.
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The twist: I'm not in the last picture!
A humble hobby project garnering attention beyond my four walls, and turning into sth. much bigger and much more polished than originally planned? Some successes shouldn't be measured in๐ฒ๐ฐ๐ฒ!
Thank you for being part of this journey!โค๏ธ๐ซถ
#gameDev #ruinsOfCalaworm
Reminder, that "Spooky Season Sale" is live now.
Get #ruinsOfCalaworm for $4.95 (until October 31st).
#roguelike
๐๐ป๐ฏ๏ธ๐ฆ๐๐ซ๐๐ป๐ฏ๏ธ๐ฆ๐๐คฉ๐๐ป๐ฏ๏ธ๐ฆ๐๐คฉ
erdbeerscherge.itch.io/ruins-of-cal...
Had quite a lot of traffic on my @itch.io page today, another 5-Stars Rating, lotsa Demo downloads, and 2 more payments, before I finally realized, that #ruinsOfCalaworm is listed in the Top-10 on the "New & Popular" page!๐ซจ Don't know about the algorithm - anyway, Muchas Gracias! ๐ค๐ซถ
The 'Rite of the Seal' has you placing Artifacts at Locations in specific order. Clues ("Pnakotic Fragments") are procGenerated (it's 100% math, you get all the intel you need + 1 Bonus Clue).
And I just added another possible type, collapsing two Clues into one, XOR-encoded.๐ง
#ruinsOfCalaworm
#ruinsOfCalaworm Patch v4.14.12.19 is live!
It's a pretty hefty package: lots of bugFixes, QoL-additions, polish, and most prominently, two non-NumPad-based keyboardBinding Layouts as a Preselect.
The Demo has been updated as well.
erdbeerscherge.itch.io/ruins-of-cal...
Learning VI-Keys.
Took me 2 days to retrain my muscles, lol. Wanted to get a feel for what kind of buttons go well with it, but on yesterday's run 50% of the damage I took was due to wrestling with the layout, but after one night of sleep now things go much smoother.๐ฅณ
#ruinsOfCalaworm #roguelike
To properly celebrate Spooky Season, #ruinsOfCalaworm will go on sale from October 13th - 31st.
Get it for $4.95 (38% Discount).
๐ป๐๐ฏ๏ธ๐๐ฆ๐ฎ๐น
โญSave the Date!โญ
#roguelike #indieGame
Danger Zones in #ruinsOfCalaworm are procGenerated. The regular Dungeon Tileset didn't have one yet, tho, so I just wanted to expand the codebase for future support, but went down the Rabbit Hole instead, and now here's a pointy Spike Pit (complete with death animation). ๐ชก๐ชก๐ชก๐
#roguelike
Keybinding Preselects are up and running. ๐
Tested it a bit, and realized that muscle memory IS a thing, lol, took me some time to adapt. But it's a cool feature to have on offer, for players with older/smaller Laptops.๐ซถ
#ruinsOfCalaworm #roguelike
Praise for #ruinsOfCalaworm.
๐ฅฐ๐ซถ๐ค
I still find it kinda daunting to watch others play my game, lol, but imagine my excitement, when just today I stumbled upon a playthrough compilation, that shows quite a few late-game mechanics and events.๐ฎ
Thank you 'Dungeon Plungeon'! ๐๐คฉ๐ซถ
#ruinsOfCalaworm #roguelike #lovecraft
Back on working on next Patch for #ruinsOfCalaworm ...
Warning for conflicting Keybindings currently pops up regardless, because of a lazy check, that does only compare buttonIndex, and not whether there's an actual conflict within the same gameMode.
Thx @altermox.bsky.social for the reminder.๐ซถ
Tomorrow's the last day of Fantasy Filmfest, and I wanted you to know, that I've already resumed working on the next patch or #ruinsOfCalaworm. <3
Thank you, and have a nice week.
Received note that we got a 1st to defeat the #ruinsOfCalaworm! ๐ฅณ
Expect a nerf of some of the lateGame instaKill deaths tho (apart from Pits and Spikes), with next patch: thinking safety HP buffer zone, that scales with how often you've beaten the game, to grant some initial leeway to learn shit.๐ค
Currently on a movie festival in Cologne, but will resume supporting and patching #ruinsOfCalaworm by end of next week or so, and wanted to say Big Thanks for playing so far.๐๐ซถ
It is in a decent state overall, just one weird teleport bug currently:
erdbeerscherge.itch.io/ruins-of-cal...
Priority Quest:
Gonna tackle a couple of rather "lazily" cobbled together solutions, dealing with custom keybindings, next.
Stuff like default hotkey references in tutorial hints not updating to current scheme, and providing an alternate NoNumPad layout to apply on a fly. ๐ฆพ
#ruinsOfCalaworm
Just tracked down a VERY obscure bug, where an eventTile on the Final Stage could trigger events on ANY other stage, if only x/y coords matched ... {isStage = currentStage} check was missing here. ๐
Only affected enemies, so no gamebreaker, but irritating nonetheless.
#ruinsOfCalaworm #gameDev
This Patch grew pretty fast - most prominently it makes Default Difficulty a tad easier, (hopefully) fixes the procGen-issue with layouts, and more bugFixes, polish and QoL-features.
โข Both Retail + Patch available
โข Demo has also been updated
#ruinsOfCalaworm #roguelike #indieGame