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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@resharper.jetbrains.comOct 8, 2026, 4:01 PM

Team #ReSharper or #Roslyn? 🥊 Why not both? 💘 ReSharper can automatically adjust and follow compiler warnings from Alt+Enter with #pragma directives and/or .editorconfig rules.

Learn more and download the latest ReSharper release here 👉 https://jb.gg/mgq8z7 #dotnet #roslyn

@flashoware.bsky.socialOct 8, 2026, 11:30 AM

Together with @shahab-the-guy.dev , let's build a Source Generator that supports authors of Incremental Generators by providing an immutable collection using sequence equality.

Tune in today:
on 2026-10-08 (Thursday)
at 17:30 UTC

#LetsCode #Roslyn #CSharp

www.youtube.com/watch?v=ECmS...

@ardalis.comOct 2, 2026, 2:49 PM

Found an interesting but annoying Roslyn bug that kept breaking my C# file based app (by adding a space after the # on the first line in VS code with "format on save" enabled):

#csharp #dotnet #roslyn

github.com/dotnet/rosly...

@a43ti.bsky.socialSep 13, 2026, 11:07 PM

today I wrote my first #roslyn code analyzer! for a #unity3d project!

it just bans a namespace from game code, both "using" directive and types from it

more exactly - bans internal visualscripting #sqlite lib, to enforce using more reliable one - sqlite-net

#buildinpublic #dotnet #gamedev #csharp

compilation errors in unity editor at attempted usage of the banned namespacemethods of the roslyn code analyzer that actually report errors upon finding banned namespace usage: first one - using directives, second - any type from that namespace anywhere in code. 
btw method IsGameAssembly just checks for the name to be either Assembly-CSharp or Assembly-Csharp-Editor. added this check because else the analyzer was firing nearly thousand of "errors" at unity's own code...settings of the compiled code analyzer dll as a game asset. the label RoslynAnalyzer at the bottom is especially importantscript for unity editor that adds a button to build dll of code analyzer and refresh assets database (obv to make sure to include the dll). in between these the dll is copied to Assets/Analyzers folder, which is specified in the analyzer's csproj. also script in the picture runs on game loading too