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Version devBuilt at: 2026-10-10 01:38:52 EDT

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@aswf.ioSep 24, 2026, 2:24 PM

How can MaterialX make VFX shading more portable?

Jonathan Stone (@lucasfilm.bsky.social) and Fran Gonzalez (Pixar) share how they brought MaterialX BSDF networks to RenderMan XPU, from CPU/GPU architecture to production testing.

🎥 youtu.be/CMGajIM3_sQ

#MaterialX #RenderMan #ASWF

@craigndave.bsky.socialSep 22, 2026, 9:35 AM

đź’ˇ Did you know Pixar still trusts CPUs over GPUs for their final film renders?

Find out why your favourite animated films take hours to render and why tiny errors just won’t fly on the big screen.

👉 go.craigndave.org/NmqJ5v

#TeamCompSci #CraignDave #Pixar #RenderMan #FilmTech

@aswf.ioSep 8, 2026, 3:22 PM

How can MaterialX make VFX shading more portable?

Jonathan Stone (@lucasfilm.bsky.social) & Fran Gonzalez (Pixar) share how they brought MaterialX BSDF networks to RenderMan XPU, from CPU/GPU architecture to production testing.

🎥 youtu.be/CMGajIM3_sQ
#MaterialX #RenderMan #VFX #ASWF