Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-12 04:31:30 EDT

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@joy-less.bsky.socialOct 11, 2026, 11:41 PM

Introducing May White. Even though the animations look fake, I think they make it more expressive.

#RedRatings #HorrorGame #GameDev

@joy-less.bsky.socialOct 9, 2026, 6:16 PM

Some mean dialog from Dante Santos, the next character. I've used facial blend shapes alongside the animations to make it feel more immersive.

#RedRatings #HorrorGame #GameDev

@joy-less.bsky.socialOct 6, 2026, 10:11 PM

The introduction dialog for Sadie Brooks.

I've written her with an overly cautious, fake-outgoing personality in mind.

#RedRatings #HorrorGame #GameDev

@joy-less.bsky.socialOct 3, 2026, 4:54 AM

I've been writing the introduction dialog for one of my characters, Mira Kurogane.

I've been thinking about how their nationality would affect their dialog style and culture.

#RedRatings #HorrorGame #GameDev

@joy-less.bsky.socialSep 30, 2026, 1:46 AM

As I'm working on chatting with characters, I made the characters move their mouths while talking.

To talk, they repeat the "A" and "O" shapes in a loop, which seems to look reasonable.

#RedRatings #HorrorGame #GameDev

@joy-less.bsky.socialSep 27, 2026, 3:12 AM

I've started to add the relationship system that will affect trading, favors, and teamwork.

I'm thinking about how to implement a chat system that blends social mechanics with learning about a character.

#RedRatings #HorrorGame #GameDev

@joy-less.bsky.socialSep 24, 2026, 12:32 AM

I added some sweeping security cameras.

Even though they don't do anything, I think they give a subtle feeling of being watched.

#RedRatings #HorrorGame #GameDev

@joy-less.bsky.socialSep 22, 2026, 2:51 AM

If you have the code to your safe, it will now display it as a note on top of the dial UI.

I think mixing the modern UI with the torn paper gives it an industrial feel.

#RedRatings #HorrorGame #GameDev

@joy-less.bsky.socialSep 20, 2026, 10:23 PM

In trading, the characters now acknowledge whether the item is valuable for the player, not just whether it's valuable for them.

I also animated the safe code dial UI! I'm thinking more and more that animated UI is about making it up as you go.

#RedRatings #HorrorGame #GameDev

@joy-less.bsky.socialSep 19, 2026, 2:14 AM

I made it so you can drag the safe code dial with the mouse. I think it's a lot faster and more precise!

#RedRatings #HorrorGame #GameDev

@joy-less.bsky.socialSep 18, 2026, 2:45 AM

I'm working on the UI for entering a safe code. Analog safe dials are strange, aren't they?

#RedRatings #HorrorGame #GameDev

@joy-less.bsky.socialSep 16, 2026, 2:02 AM

I added navigation so the contestants can move to their designated room. The hair spring bones are acting funny, so I will try switching the implementation.

#RedRatings #HorrorGame #GameDev

@joy-less.bsky.socialSep 14, 2026, 3:54 PM

Since item trading is so important, I spent some more time working on the UI!

The other contestant can also counter-offer their items now, based on an algorithm.

I'm thinking about adding a button to reject items you don't want, potentially upsetting them.

#RedRatings #HorrorGame #GameDev

@joy-less.bsky.socialSep 11, 2026, 1:57 AM

I've been working on a system to trade items and information with other contestants.

You offer an item, and the other contestant offers one of their own items.

At some point, I will create a relationship system which will affect whether contestants accept trades.

#RedRatings #HorrorGame #GameDev

@joy-less.bsky.socialSep 8, 2026, 9:59 PM

Working on the first challenge.

#RedRatings #HorrorGame #GameDev

@joy-less.bsky.socialSep 8, 2026, 1:07 AM

🫣🫣🫣

#RedRatings #HorrorGame #GameDev

@joy-less.bsky.socialSep 7, 2026, 9:27 PM

I added an interaction wheel. Does it look cool?

#RedRatings #HorrorGame #GameDev