Orb Time: the time in which we contemplate orbs and orb-related topics (roundness, hovering strategies, ominous noises, etc).
While I am not a member of the Orb community I try to be a supportive ally.

Orb Time: the time in which we contemplate orbs and orb-related topics (roundness, hovering strategies, ominous noises, etc).
While I am not a member of the Orb community I try to be a supportive ally.
This was one of my first experiments with raymarching, a few months before I started work on RayTK. Little did I know it would become the basis of most of my work for at least the next six years.
I'm excited to enter the next phase with Aurion (coming soon).
Sometimes you just need to flip things inside out and see what happens.
Note: do not attempt this with organic life forms.
Path tracing test by AdamPartGL: cables.gl/p/m2diFs #ray #raymarching #sdf #path #tracing #cablesgl #CreativeCoding #VisualProgramming #GenerativeArt #InteractiveArt #WebGL #DigitalArt
This shape has been practicing this dance and wanted to show off her progress. It's taken a lot of intense physical conditioning to be able to move so smoothly. Personally I doubt I'd be able to do it.
I spent most of the day trying to write tutorials or come up with ideas for them. Everything ends up expanding into a whole lot of complexity and detail and then I get discouraged and stop.
So here's a render from a while back.
Getting back to my liquid metal roots with RayTK. They don't work well as roots though. Very little water gets transported into me through them. And they're pretty bad at anchoring me to the ground.