greyEngine3 Variable Heights Push C64 Raycasting Further
#Commodore64 #C64 #greyEngine3 #Raycasting #RetroComputing #MOS6502 #PiotrKozka #GreyEngine
theoasisbbs.com/greyengine3-...

greyEngine3 Variable Heights Push C64 Raycasting Further
#Commodore64 #C64 #greyEngine3 #Raycasting #RetroComputing #MOS6502 #PiotrKozka #GreyEngine
theoasisbbs.com/greyengine3-...
Doom runs in PostgreSQL with pure SQL raycasting 35 FPS WASD controls shotgun fire Pinky AI #SQL #PostgreSQL #Doom #GameDev #Raycasting #Tech
Doom sur Neo Geo : une architecture sprites 2D sans framebuffer incompatible ❓ Pourquoi Doom n'est jamais sorti sur Neo Geo ? ❓ Comment la Neo Geo affiche-t-elle les graphismes ? ❓ De quoi le moteur de Doom a-t-il besoin ? #doom3 #neogeo #raycasting
Messing around with my game engine.
Today’s experiment: floor textures, enemy spawning, and a few bugs that have apparently decided they live here now.
Still very much a work in progress, but it’s starting to feel like an actual game.
(\_/)
(•ᴗ•)
I usually do not post that often twice in a row, but I am proud to show that I made transparent rendering (pseudo infinite) with a start of a skybox, also debug monitors. So many bugs, so much to fix, but for now, I am proud. #indiedev #gamedev #raycasting #horror