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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@sesheta.chipchirp.digitalOct 10, 2026, 9:33 AM

Only cloud shells looks pretty cool inside the gas dwarf

#rasdFastwalkerLeague

@sesheta.chipchirp.digitalOct 9, 2026, 3:12 AM

Thinking about multi-environment general systems vehicles

#rasdFastwalkerLeague

Two deck plates of a general systems vehicle, about 1km-4km thick. Lower volume is water-filled and has a reef. The upper plat volume is lush with green plants, and has a lake
@sesheta.chipchirp.digitalOct 8, 2026, 6:00 PM

Aurora being added in again:
#rasdFastwalkerLeague

An earthlike planet with aurora effects
@sesheta.chipchirp.digitalOct 7, 2026, 3:26 AM

A new playtest for your consideration:
chipchirp.digital/rfl
#rasdFastwalkerLeague

(animations are stupid rough, the initial load is slow, interiors are WIP and hopefully correctly stripped out, and idk if multiplayer even works in the browser version, but anyway)

@sesheta.chipchirp.digitalOct 4, 2026, 7:44 AM

Polygonal jetstream: whee! đŸ˜”â€đŸ’«

#rasdFastwalkerLeague

@sesheta.chipchirp.digitalOct 2, 2026, 5:46 AM

Trying to help myself validate scale with canon and common fan understanding, or to make properly informed mistakes, I made mapfight for systems vehicles. Behold: Delaware versus GSV Sleeper Service
(Second chart from: www.deviantart.com/art/Culture-...)
#rasdFastwalkerLeague

GSV is about as wide as DelawareGSV is huge, and the ships above it are progressively smaller:

GSV - PLATI
OV,CONTNINT

https://www.deviantart.com/art/Culture-ship-size-comparizon-updated-735932855
@sesheta.chipchirp.digitalOct 2, 2026, 3:29 AM

My hallways are boring straight lines rn but i have some ideas to add procedural randomness. Basically the large community structures are embedded under the GSV deckplates. Next, I gotta work out constraints to make clusters of quarters or side-hangars up to General Bay scale.

#rasdFastwalkerLeague

GSV sub-deck map currently reminiscent of Metroid Prime, except the color code is a type of activity instead of explored or not. Angled view.
@sesheta.chipchirp.digitalSep 30, 2026, 4:09 AM

Yeah, getting the rings brighter towards the singularity and actually using a nonzero frequency on the cloud rotation really gives it the pinch of gravitas.
This is def pushing the workbench fps, and might suck even worse as a stage, but import to game pending.
#rasdFastwalkerLeague #astrophobia

@sesheta.chipchirp.digitalSep 29, 2026, 6:37 AM

First GSV has a name now: Watering The Garden
#rasdFastwalkerLeague

A GSV from below. It is named Watering The Garden
@sesheta.chipchirp.digitalSep 29, 2026, 5:39 AM

Looping around Codure, at its true scale!
It takes just under four and and a half minutes for me to get from sunset to to sunrise, which over 10 million kilometers is 133 million kph, or 12% the speed of light.
#rasdFastWalkerLeague
Need to work out mach cone and hypersonic effects soon!

@sesheta.chipchirp.digitalSep 28, 2026, 4:54 AM

Test flight around GSV.
Things need fixing still (plate terraij too simple, clouds are currently fixed, but its got a nice sense of scale and ability to manually or autopilot to a spot.
I need to think up more greeblies.
#rasdFastwalkerLeague

@sesheta.chipchirp.digitalSep 27, 2026, 1:52 PM

Bad news: I might be moving away from Comanche-style rendering.

Good news: I might be moving away from Comanche-style rendering.

+Volumetric clouds
-uglier near-surface rn
+60 fps
+Uses climate workbench to:
++ procedurally generate the planet surface &
++ weather pattern

#rasdFastwalkerLeague

@sesheta.chipchirp.digitalSep 27, 2026, 1:32 AM

Rework branch of space-mode is performing better than I expected.

Features:
+velocity vector/antivector
+auto flight
+better descent into surface mode
+solar surface animation (heightmap and layers pending)
-surface backend swap pending
-that or idk rework surface mode

#rasdFastwalkerLeague

A strange star, represented in an unnatural green. Atmo scatter in red and orange over a planet in shadow.
@sesheta.chipchirp.digitalSep 23, 2026, 6:42 AM

Hand mocap is challenge. But I was curious how much could be done with mediapipe and was impressed.
MediaPipe has free hand tracking stuff, but I must be doing something wrong because it can detect palms great but turn my hand around and the output goes inside out cryptkeeper

#rasdFastwalkerLeague

@sesheta.chipchirp.digitalSep 19, 2026, 7:51 PM

The inconsistent hulling kills the Homomda:

#rasdFastwalkerLeague

70% sure i need to revisit the 3D/sprites, and 30% sure the part-segmenter is borked for tripedal body plan.
Homomda may require proper octahedral impostors ig

2-face flat imposter at intersection of XPM fade, the front legs are misaligned between the two, making the creature appear to have four legsGenerating volume from the images did NOT work! Arms and legs inconsistent? Assumptions about humanoid and molluscoid forms?

May contain graphic violence

@sesheta.chipchirp.digitalSep 19, 2026, 3:28 AM

Green Lake 4 U 💚

I wanna improve the appearance of water in-game, hence the XPM-related posts covering me trying things.

Trying to improve performance has been iterative.

#rasdFastwalkerLeague

@sesheta.chipchirp.digitalSep 18, 2026, 7:32 AM

Trying some new functions for clouds. Featred: towering cumulus at dusk

#rasdFastwalkerLeague

Towering cumulus clouds, or something. Earthlike at Twilight.
@sesheta.chipchirp.digitalSep 18, 2026, 6:16 AM

Based on SNES Pilotwings Expert Menu.
I always wanted to fly that specifically as a stage. Therefore:

#rasdFastwalkerLeague

@sesheta.chipchirp.digitalSep 18, 2026, 5:45 AM

Buggy planet in night side. It’s probably the city light thing not working in web assembly (I am working on a mobile/web version in parallel, portability is strong with C!)

On the upside: it looks like each side is illuminated by a different body
#rasdFastwalkerLeague

Red and blue planet. Green culturnik zipping to the right.
@sesheta.chipchirp.digitalSep 17, 2026, 6:53 AM

The star that leads the way is your star
Cheaper planetary nebula: success!

#rasdFastwalkerLeague

Blue nebula, blue stellar remnant
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