Using your surroundings to your advantage will make you nimble in slippery situations.
Once blackout stops... God, I can't really describe how well it feels with the way how cave comes alive again as I was approaching a POI to loot.

Using your surroundings to your advantage will make you nimble in slippery situations.
Once blackout stops... God, I can't really describe how well it feels with the way how cave comes alive again as I was approaching a POI to loot.
Early prototype of akimbos while playtesting mission seeds. Still a lot of work left, but didn't fire solely because there is loudness that can attract enemies to you, hehe.
Shorter posts, but that's just a sneak peek.
Successful PCG pass, with some pre-viz bioluminescent look. Plenty of work to do, but ready for playtests.
Just in time for Halloween to present one of the first biohazards that will spice some things up ๐
First tutorial pass for #ProjectVerocity
If anybody remembers Brute Force on XBOX, I really loved their on-the-spot character switch through missions. It took a long while to refine the architecture for this to work, but we now have the ability to tell our characters in players' roster to take the lead.