Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@ylop3d.bsky.socialOct 8, 2026, 4:45 AM

finally making cutting edge 3D like it's 1998

#pocketworkstation #sonic

@ylop3d.bsky.socialOct 7, 2026, 11:51 AM

pocket workstation running snappy on a 4th gen intel core i5 laptop from 2013.
#pocketworkstation #permacomputing

@ylop3d.bsky.socialOct 3, 2026, 5:42 AM

testing pocket workstation for 2D games.
pw supports sprites as well as meshes, sprites can be drawn in 3D or 2D space.

#pocketworkstation #dungeoncrawler #roguelike

@ylop3d.bsky.socialOct 1, 2026, 12:58 PM

been seeing so much FFVII on my timeline I couldn't resist and had to model the frog using pocket workstation.

Games library in video by @alfredbaudisch.com

#pocketworkstation #FFVII

@ylop3d.bsky.socialSep 30, 2026, 6:46 AM

stress test to keep performance in check.
It's ugly, but gets the job done, I can adjust the sim complexity and see how it performs across different hardware I own.
With dithering enabled, because, why not.

#pocketworkstation

@ylop3d.bsky.socialSep 27, 2026, 1:46 PM

animating with sine waves
#pocketworkstation

@ylop3d.bsky.socialSep 27, 2026, 7:33 AM

testing all the recent fixes, old manor sculpt to make sure it all works
#pocketworkstation #lowpoly

@ylop3d.bsky.socialSep 25, 2026, 8:53 AM

pocket workstation roms should now work from a sharable link:
www.pocketw.net/play#boomic

#pocketworkstation #lowpoly

@ylop3d.bsky.socialSep 23, 2026, 2:16 PM

my sonic clone attempt became a skateboarding game 🫣

The rom is 956kb, everything made in pocket workstation, models, textures, level, animations.
It helped me collect around a dozen bugs. Now my time budget as a game developer is over, time to get back to improving tools.
#pocketworkstation

@ylop3d.bsky.socialSep 21, 2026, 6:51 AM

Animating the slow-walk cycle.

For things like this there's no need of using keyframes, each channel has a special wave cycle associated, when enabled I can simply tweak frequency and amplitude.
#pocketworkstation

@ylop3d.bsky.socialSep 20, 2026, 12:49 PM

randomized palette.
The user has access to a lua file with all the palette colors of every editor exposed, so they can be changed even by code. I made these changes with a fixed offset shift.
#pocketworkstation

@ylop3d.bsky.socialSep 19, 2026, 3:59 PM

Ok I have collisions using the builtin sphere casting function.
Next I will make it switch to ball form.
#pocketworkstation

@ylop3d.bsky.socialSep 17, 2026, 6:50 AM

prepped some level tiles, I'll use the top quads of each tile as a collider.

Lets make a sonic 3D game in #pocketworkstation, wish me luck.

@ylop3d.bsky.socialSep 15, 2026, 1:07 PM

hope this is the start of me showing more of how actual games are made with pocket workstation.
Time to program bouncy ball character physics!

#pocketworkstation

@ylop3d.bsky.socialSep 15, 2026, 5:34 AM

need to test some 3D platforming, might as well have fun in the process
#pocketworkstation #sonic

@ylop3d.bsky.socialSep 5, 2026, 6:01 AM

the texture drawing tab in the poly-editor program.

I don't show much texturing because I'm really bad at this, but there are drawing tools for pixel perfect texturing.
I just recently introduced a pixel preview feature (second screen).
#pocketworkstation #lowpoly