Issue #666 of Gamedev.js Weekly newsletter about Google Playground, js13kGames 2026 winners, and PixiJS AI skills is out - go check it!
#HTML5 #JavaScript #gamedevjs #gamedev #weekly #newsletter #js13k #Google #PixiJS

Issue #666 of Gamedev.js Weekly newsletter about Google Playground, js13kGames 2026 winners, and PixiJS AI skills is out - go check it!
#HTML5 #JavaScript #gamedevjs #gamedev #weekly #newsletter #js13k #Google #PixiJS
Same cat, now in PixiJS 8: a layered PSD rigged into Spine 4.2 and loaded with spine-pixi-v8. Four short code blocks, live demo.
riggyapp.com/blog/pixi-sp...
#gamedev #pixijs #indiedev
Jevで動く1,000人の街を作って、仮想住民にインタビューできるようにしてみた
his week, besides refactoring various little things, I implemented enemy selection.
The basic logic works, but I want to make it more flexible and reusable.
If you're coming to GiC in Poznań and will feel bored - I invite you to my presentation about web games market nobody talks about!
Zapraszam!
#webgames #webgamedev #gamedev #indiedev #Poki #Wavedash #CrazyGames #Defold #Unity #Construct #ThreeJS #PixiJS
The battle scene in progress.
There's not much to look at yet, but enemies now have a new layout system, allowing them to be placed in two rows.
Will be able to add mechanics like pushing and rearranging enemies, and shooting to the back row
Hound Of Null - Devlog #3 - Exploration
I've made the basic navigation system.
and add action-cards.
Next - battle system.
Shoutout to the reddit user who said the font was giving him headaches. I had gotten so used to the blur that when I found the simple rendering config fix, the clarity was almost blinding!
A small update later today will fix the blur and add some more font settings