Working more on that weird pathfinding prototype. The terrain now generates automatically and the camera moves on its own, the agent tries to keep up but also stay in frame.
#gamedev #pathfinding #2d #godot

Working more on that weird pathfinding prototype. The terrain now generates automatically and the camera moves on its own, the agent tries to keep up but also stay in frame.
#gamedev #pathfinding #2d #godot
Chapter 5 of my "Artificial Intelligence in #UnrealEngine 5" book explains the difference between static (baked) and dynamic (runtime) navmesh generation. This example shows what happens when you have moving obstacles.
Don't miss bestselling author @kerriandrewsuk.bsky.social at @blackwells.bsky.social Edinburgh on Monday 21 September as she chats to Anahit Behrooz about her Highland Book Prize shortlisted title, #Pathfinding: On Walking, Motherhood and Freedom.
Tickets: www.eventbrite.co.uk/e/kerri-andr...
Worked on monster spawning and navigation today.
Gotta keep that dev streak.
#brl #pathfinding #godotengine