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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 02:37:10 EDT

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@leighjohnston.bsky.socialOct 11, 2026, 5:15 PM

neoGFX text edit widget now supports basic HTML, markdown and LaTeX math expressions.
#cpp #coding #gamedev #neoGFX

@leighjohnston.bsky.socialOct 10, 2026, 10:05 AM

Claude just created the neoGFX MOD Tracker example program that utilises the neoGFX audio system and sequencer.
#AI #compsci #cpp #coding #neoGFX #gamedev

@leighjohnston.bsky.socialOct 9, 2026, 6:48 PM

Interactive 2D scene graphs.

#neoGFX #gamedev #cpp #coding

@leighjohnston.bsky.socialOct 5, 2026, 11:37 PM

Property toolbox (neoGFX Design Studio) coming along nicely.
#neoGFX #cpp #coding #gamedev

@leighjohnston.bsky.socialOct 4, 2026, 11:49 AM

The neoGFX Vulkan backend is faster than the OpenGL backend (which was expected to be the case). I will be keeping the OpenGL backend as an option.
#neoGFX #cpp #coding #gamedev

@leighjohnston.bsky.socialOct 4, 2026, 5:49 AM

Building a candidate Vulkan backend now. I now have a decision to make: should I bother creating a DX12 backend?
#gamedev #cpp #neoGFX

@leighjohnston.bsky.socialOct 3, 2026, 11:37 PM

if I can get Vk working this weekend then I will bring all neoGFX roadmap milestones forward by months.
#neoGFX #gamedev #cpp

@leighjohnston.bsky.socialOct 3, 2026, 10:41 PM

Demo of neoGFX's PBR-based 3D rendering pipeline.
#neoGFX #gamedev #cpp #coding
www.youtube.com/watch?v=bb7C...

@leighjohnston.bsky.socialOct 3, 2026, 9:20 PM

I have full control of the neoGFX architecture which is what makes it unique: I will not relinquish that oversight to AI.
#AI #compsci #coding #cpp #gamedev #neoGFX

@leighjohnston.bsky.socialOct 3, 2026, 6:13 AM

Just implemented PBR in the neoGFX 3D rendering engine! \o/
#AI #compsci #neoGFX #gamedev #cpp #coding

@leighjohnston.bsky.socialOct 3, 2026, 2:36 AM

Just implemented vertex-based lighting in the neoGFX 3D rendering engine, up next: PBR!
#AI #compsci #neoGFX #gamedev #cpp #coding

@leighjohnston.bsky.socialOct 2, 2026, 10:24 PM

neoGFX 3D scene graph support vibe coded in less than a day, today!
GLB model (840k unique vertices, 1.5M triangles) 1.5 second load time rendering at 220 FPS (4K, GTX 1060).
#AI #compsci #neoGFX #gamedev #cpp #coding

@leighjohnston.bsky.socialOct 1, 2026, 6:51 AM

#AI #compsci #cpp #coding #gamedev #neoGFX

@leighjohnston.bsky.socialSep 30, 2026, 6:28 AM

thanks to AI producivity boost, neoGFX now has just 13 open issues compared to ~54 over a week a go
#AI #compsci #gamedev #cpp #coding #neoGFX

@leighjohnston.bsky.socialSep 26, 2026, 6:56 PM

thanks to AI I have closed almost half of the open neoGFX issues in the past week...
#AI #compsci #neoGFX #cpp #coding #gamedev #IRC

@leighjohnston.bsky.socialSep 22, 2026, 12:44 AM

Dark theme? Nah, bright theme!
#cpp #coding #neoGFX #gamedev

@leighjohnston.bsky.socialSep 20, 2026, 7:02 PM

neoGFX now lets you draw text at any angle which means neoGFX now has vertical tabs!
#neoGFX #gamedev #cpp #coding

@leighjohnston.bsky.socialSep 19, 2026, 8:09 AM

I am using Clod to race through the neoGFX issue list.
#AI #compsci #neoGFX #gamedev #cpp #coding

@leighjohnston.bsky.socialSep 17, 2026, 4:18 PM

The prompt...
#AI #compsci #neoGFX #gamedev #cpp

@leighjohnston.bsky.socialSep 17, 2026, 3:08 PM

I am well happy: with just a single prompt Clod has able to create a coloured confetti explosion on poker hand win using neoGFX ECS and physics engine with no changes needed to neoGFX.
#neoGFX #AI #compsci #gamedev #cpp

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