The neoGFX Vulkan backend is faster than the OpenGL backend (which was expected to be the case). I will be keeping the OpenGL backend as an option. #neoGFX#cpp#coding#gamedev
I have full control of the neoGFX architecture which is what makes it unique: I will not relinquish that oversight to AI. #AI#compsci#coding#cpp#gamedev#neoGFX
neoGFX 3D scene graph support vibe coded in less than a day, today! GLB model (840k unique vertices, 1.5M triangles) 1.5 second load time rendering at 220 FPS (4K, GTX 1060). #AI#compsci#neoGFX#gamedev#cpp#coding
I am well happy: with just a single prompt Clod has able to create a coloured confetti explosion on poker hand win using neoGFX ECS and physics engine with no changes needed to neoGFX. #neoGFX#AI#compsci#gamedev#cpp