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@thorwhitemountain.bsky.socialSep 22, 2026, 6:48 PM

Working on making enemies smarter, especially when they're in a complex environment such as the cities, but to begin with I gotta fix the navmesh for the buildings as it's kinda wild

#indiegame #gamedev #gameai #navmesh #indiedev

@gamedevmarco.bsky.socialSep 20, 2026, 9:02 AM

Chapter 5 of my "Artificial Intelligence in #UnrealEngine 5" book explains the difference between static (baked) and dynamic (runtime) navmesh generation. This example shows what happens when you have moving obstacles.

#gamedev #ue5 #indiedev #ai #navmesh #pathfinding

youtu.be/i-J5L-_Epns

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