I wrote another blog post on immersive sims, and the limits and opportunities it has for narratives.
Spoiler: I think more imm sim developers should read a Rationalist Fiction or two.
#ImmersiveSim #GameDesign #NarrativeDesign #RationalistFiction

I wrote another blog post on immersive sims, and the limits and opportunities it has for narratives.
Spoiler: I think more imm sim developers should read a Rationalist Fiction or two.
#ImmersiveSim #GameDesign #NarrativeDesign #RationalistFiction
Strangened Narratives Workshop starts on Friday! Oct 9th!
To lure you further into this narrative design workshop here's a piece about yet another grievance against AI.
nejeneva.ghost.io/on-sugondese/
If you don't repost it, I guess you support AI.
#indiedev #gamedev #narrativedesign
⚡️ NEW: The home of Warhammer 40,000: Darktide needs a Narrative Designer for its co-op shooter in Stockholm.
💼 Narrative Designer
🏢 Fatshark
🇸🇪 Stockholm, Sweden
📄 Full Time
🎚️ Intermediate
#GamingJobs, #NarrativeDesign, #Sweden
Apply here 👇
hitmarker.net/jobs/fatsha...
Turns out I haven't really shared this anywhere, so I suppose I should put it here since I'm trying to make an effort with this whole Bluesky thing!
Behold, 'The Static Signal'! A game about being a proper shithead.
🚨 Final call! Our *How To Prototype Video Game Narratives with Short Stories* course by narrative designer @iamleyeti.bsky.social is starting today!
🎓 Find out more and enroll here ► www.d6learning.com/course/proto...
Thanks to #SDCC and the passionate #Neopets fans who’ve reach out to me, I’m finding myself very grateful and grounded lately.
When I get a chance, I’ll try to share some behind the scenes snippets from the work our #narrativedesign team put into the plot!
*How To Prototype Video Game Narratives with Short Stories* with the narrative designer of Dordogne & A Plague Tale: Requiem @iamleyeti.bsky.social is starting this Tuesday (October 6).
➡️ Find out more & enroll: www.d6learning.com/course/proto...
Masterful morality design never hands players a graded report card—it traps them in ambiguous dilemmas and forces them to carry the true weight of their choices.
#GameDesign #MoralitySystems #NarrativeDesign #GMTK #GameOveranalyzer #IndieDev #TheSynapticVoyage
WHY 'ERROR-CHECKING' IS BAD
#UI #UX #narrativedesign #coding
Syntax is too unforgiving. If I have the 'check as you type' feature turned on, I don't want the system suggesting something in somatic red interrupting my flow. Ever.
Humans make mistakes constantly. They use unfamiliar terms too.
1/2
Keep your cards close with our graph shortcuts - one for different node types, another for your entities. The default card for an entity can be customised as well, so they're ready to go with a click.
Added or removed entities from this board? Sync up!
New (reposted) article on In Brackets.
This is about staying sane while dealing with interactivity vs non-linearity. The terminology and applications are quite insane.
I love my dev tools ❤️
Flow Map of a case in Compromised Investigator, now with real playtest data laid on top and with previews of the events, and the arrows show how the runs split at each choice 🥰
Thicker the arrow, the more players went that way!
As we prepare for our closed beta, here's a peek at our latest Release Notes - major changes, bug fixes and everything in between. We're implementing your suggestions, tightening up the interactions and user journeys and adding extra quality-of-life improvements.
Nothing was wrong with the scenes. The problem was I hadn't found what they were repeating.
LSDE 2.6.0 is out!
- Cards can point to their name key per language
- Blueprint Reader colors quoted names and voices them mid-line
- Declined names (Russian & co.)
- Voices: one take per line, character filter
- New "Voice Parts" demo
#gamedev #indiedev #localization #narrativedesign #writers
Join our webinar on efficient game engine integration! Happening 📆TOMORROW, live on Discord 🕕6PM CEST.
Free to attend, no registration.
Link in the first comment 👇
#arcweave #interactivenarrative #gamedev #narrativedesign #webinar #seriousgames
Rewriting continues!
No longer just swapping a few words based on your character state.
Fully custom event descriptions!
Really need to sell the different world Day and Night creatures live in❤️
Taking ages, but I love writing, and it's worth the time spent 🥰
Lots of new followers lately! Reposting something of interest to RPG and narrative designers - a breakdown of some of the storytelling work I did in Southern Barrens for World of Warcraft. #GameDev #NarrativeDesign #WoW
We understand that the little details matter - so we've added alignment guides which show up when dragging and snapping your nodes into place.
A narrative designer must also ask: “How does the player experience, interact with, alter, discover, and understand that story through the systems of the game?”
That's why I added Narrative Systems & Design Thinking as its own foundational layer.