Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-13 22:15:16 EDT

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@theallenchou.bsky.socialSep 24, 2026, 3:53 AM

Filling the gaps among splats with meshes or ray-marched surfaces. The data & acceleration structures are already there. Doing both splats & fill in one single pipeline is cheaper than doing them in two separate pipelines.
#MudBun #GameDev #MadeWIthUnity #VFX

@theallenchou.bsky.socialSep 23, 2026, 6:36 AM

I kept trying to geometrically solve blurry materials due to vertex interpolation at zero-blend brush boundaries, but to no avail. Here's a simple but effective alternative: resolving materials in the fragment shader.
#MudBun #GameDev #MadeWithUnity #VFX

@theallenchou.bsky.socialSep 13, 2026, 9:04 PM

Destructive field stamping. There's only one active constructive brush, destructively stamping into a sparse signed distance field. Good for sculpting complex SDFs without blowing up constructive brush budgets.
#MudBun #MadeWithUnity #GameDev #VFX

@theallenchou.bsky.socialSep 10, 2026, 5:09 AM

MudBun 2.0 in the works (still in early stages).
Rect tool. Multi-renderer.
#MudBun #GameDev #MadeWithUnity #VFX