Grilled Cheese

ExploreLog inSign up
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

Explore

PostsPeople
LatestRanked
Load more
@alvinashcraft.comOct 9, 2026, 8:00 PM

Building an iOS app in 6 hours with Firebase and Antigravity

buff.ly/Pec7VBW

#firebase #iOS #ai #antigravity #appdev #mobiledev #firestore

@canerkaseler.bsky.socialOct 9, 2026, 12:45 PM

Kotlin Multiplatform keeps improving as the ecosystem matures. Sharing business logic, libraries, and workflows is becoming a practical choice for more teams. #KMP #KotlinMultiplatform #MobileDev

@darrylbayliss.bsky.socialOct 8, 2026, 4:31 PM

Buildhorn v1.1 is out containing the following updates:

- iPhone Duo Support 📱📱
- Repeated failure badges 🔴
- Easy GitHub App reinstalls 🔂

buildhorn.com/blog/2026/10...

Got feedback? Let me know!

#MobileDev #Shipaton

@alvinashcraft.comOct 8, 2026, 12:00 PM

Introducing the .NET MAUI Interactive Viewer Control for Interactive Content

buff.ly/hTL6xnP

#dotnetmaui #xaml #ref #csharp #syncfusion #ux #dotnet #appdev #mobiledev

@dheerajramasahayam.bsky.socialOct 8, 2026, 8:05 AM

Best Way to Optimize iOS App Performance with 80 Charge Limits and 12GB RAM

#MobileDev #CrossPlatform #TechBlog

@dheerajramasahayam.bsky.socialOct 7, 2026, 12:04 AM

Samsung One UI 9 vs Pixel Android 17: Making Googlebook Better Together Work

#MobileDev #CrossPlatform #TechBlog

@alvinashcraft.comOct 6, 2026, 2:00 PM

Prepare and submit your apps for iPhone Duo

buff.ly/DYwthkL

#iOS #appdev #iphone #iphoneduo #ux #uidesign #mobiledev #xcode

@sandorhq.bsky.socialOct 5, 2026, 7:16 PM

Dragon Riddler touchscreen tooltip use cases:
* user configurable: longpress or double tap
* longpress, while held, allows hovering over other tooltip areas to activate them: tooltip surfing
* toggle button highlights tooltip areas
#GodotEngine #mobiledev #gamedev

@alvinashcraft.comOct 5, 2026, 5:52 PM

Device Streaming and Android skills - available in Android CLI

buff.ly/zVOWJGx

#android #cli #commandline #appdev #mobiledev #androidcli #agents #skills

@x1vizi.bsky.socialOct 5, 2026, 5:01 PM

Is any1 #lookingforhire a software developer. Fulltime or #freelance ?

#portfolio
product-catalogue.x1vi.workers.dev
x1vi.github.io/my-website/

#tech #opensource #mobiledev #gamedev #pixelart

Made with Skyforge

@makothemerfurry.bsky.socialOct 4, 2026, 1:25 PM

Working on potential palette/deck ideas and gameplay implementation for Patience and Pigments rn. Thinking of doing the swatch art in grayscale so I can apply the color through a shader! #gamedev #indiedev #godotdev #mobilegame #mobiledev #gamedesign #programming

@codemagic.bsky.socialOct 4, 2026, 6:08 AM

Isso não é sorte no deploy, errei ao culpar a equipe quando o vilão era o provisioning manual: ao automatizar a gestão com o Codemagic, reduzimos atrasos em 40% nas grandes empresas. #DevOps #MobileDev https://smartlinks.live/l/xV2Pmh

@watermelonkode.bsky.socialOct 2, 2026, 10:00 PM

Kotlin Multiplatform works best when you share business decisions, not just files. A well-designed shared layer can reduce duplication while keeping each platform feeling native. #KMP #KotlinMultiplatform #MobileDev

@canerkaseler.bsky.socialOct 2, 2026, 4:45 PM

The best Android performance work starts with measurement. Optimize the slow path users actually feel, not the one that looks interesting in a profiler screenshot. #AndroidDev #Performance #MobileDev

@darrylbayliss.bsky.socialOct 1, 2026, 5:00 PM

Thank you to Those Who Swift for featuring my Week six Shipaton post in their latest issue. It covers submitting Buildhorn to Apple and tracking down an AI introduced bug.

Much appreciated! 😃

thosewhoswift.substack.com/p/those-who-...

#Shipaton #BuildInPublic #MobileDev

@maptiler.bsky.socialSep 29, 2026, 3:02 PM

Mobile dev teams spend too much sprint capacity managing map setup.

We built native Swift & Kotlin SDKs to save you time! It’s pre-wired to MapTiler Cloud, so your API key, styles, and search work out of the box.

Why we built our own mobile SDK: buff.ly/nvFgKSZ

#MobileMapping #MobileDev

@codemagic.bsky.socialSep 29, 2026, 6:10 AM

Flaky mobile UI tests are not a stop sign; they are noise. Quarantining broken suites keeps your main branch green while devs fix failures asynchronously. Route unstable builds to Codemagic quarantine queues and keep shipping fast. #DevOps #MobileDev https://smartlinks.live/l/xV2Pmh

Flaky mobile UI tests are not a stop sign; they are noise. Quarantining broken suites keeps your mai
@canerkaseler.bsky.socialSep 29, 2026, 12:00 AM

Kotlin Multiplatform gets interesting when shared code removes duplicated decisions, not when the goal becomes sharing every possible line. Share what creates leverage. Keep platform strengths. #KMP #KotlinMultiplatform #MobileDev

@darrylbayliss.bsky.socialSep 28, 2026, 5:30 PM

The next few evenings are dedicated to my shipaton submission form. Gonna get Buildhorn looking good!

#shipaton #buildinpublic #mobiledev

@lovesworking.bsky.socialSep 28, 2026, 4:29 PM

MCP-native (Claude Code, Cursor, …)

#ReactNative #MobileDev #DevTools #AppPerformance #OptimizeMobile #Skia #MCP

youtu.be/TXU_J4pZdCI