I made an addon for Thaumaturge, that brings old thaumonomicon visuals
It's released on curseforge under name "Classic Thaumonomicon"

I made an addon for Thaumaturge, that brings old thaumonomicon visuals
It's released on curseforge under name "Classic Thaumonomicon"
Forgified Fabric API and Launchpad are now available for Minecraft 26.2!
Thanks to @bluspring.xyz for porting FFAPI!
🔌 coming soon? #mcdev
Thaumcraft's Succesor was released by other team yesterday. So i'm giving up on my personal project. But anyways, thank you for support!
I have been messing around and slowly moving our in-code models to json models, which means I can be a perfectionist when it comes to updating the display transforms. #mcdev
end bricks
Little Icon for @luekos.bsky.social 's Resourcepack, Ashen Blue Creepers!
You can find our collective works under TotallyAverageDevTeam here: modrinth.com/organization...
#minecraft #mcdev #creeper #art #digitalart #moddedmc
Have some more trim palettes just for fun and in case you want to show off to your friends #mcdev
Introducing Halite Hollows, a new cave biome which has been indev for quite some time! This biome consists of rock salt, salt blocks, and salt spires. Salt can be thrown at Slimes to damage them, and salt blocks damage entities with half or less health. #mcdev #minecraftmod #gamedev #minecraft
Mypowerbob's Fantasy Villagers has gotten a highly requested feature!🎉
Amongst the dwarves and orcs you'll now find the vanilla villagers have been replaced with artstyle-fitting humans!
Modrinth: modrinth.com/resourcepack...
CurseForge: www.curseforge.com/minecraft/te...
#minecraft #mcartday #mcdev
An early look at new Ancient Chest behavior, animations that finally ACTUALLY work and AT LONG LAST, Ancient Key functionality. Ancient Keys have existed as an item for years but I had no actual plans or ideas for it until a few weeks ago... #mcdev #minecraftmod #gamedev #minecraftmod
www.reddit.com/r/MinecraftM...
#mcdev #minecraftmod
(I’m considering the possibility of leaving links to Reddit posts here instead of completely duplicating the posts on two platforms.)
Thanks to changes in NeoForge during 26.1, Mekanism will finally be able to provide custom trim palettes in 26.3:
back (left to right): osmium, steel, refined glowstone, refined obsidian
front (left to right): tin, bronze, lead, uranium, fluorite
#mcdev
I just finished this Minecraft datapack, which changes the progression to be more RPG-like without removing what makes it Minecraft. It even adds a new bossfight!
Download: modrinth.com/datapack/level-mc
Release Video: www.youtube.com/watch?v=-aQNju2mkY8&t=323s
Rid has been hard at work making new textures for us in Mekanism: Tools, as vanilla in Mounts of Mayhem added spears, nautilus armor, and horse armors for all the other armor materials. So naturally we decided that Mekanism: Tools needed these as well to be in line with vanilla. #mcdev
While we might be skipping 26.1 and going straight to 26.3, rid made sure that the baby mobs from Mekanism: Additions wouldn't feel left out when interacting with other vanilla mobs from the Tiny Takeover! #mcdev
I have been fighting Heavy Lever rendering for so long, but as of yesterday, I overcame those issues and now it's feature complete! On top of that, I have made it gradually increase/decrease power. Also, the fan now has variable speed to go perfectly with the lever! #mcdev #mcmod #gamedev #minecraft
I added gold veins. They are significantly smaller than copper and iron veins, which makes them harder to find, and less gold can be obtained from a single vein. Perhaps I’ll make them a bit larger in the future. #mcdev #minecraftmod
Mod that Let's you run plugins on Singleplayer and Farbric/Neoforge Servers.
[Work In Progress]