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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@mazes4dazes.bsky.socialOct 7, 2026, 5:51 PM

In #MazesForDazes, you earn unlock and earn new mazes the more you complete.

Keep up a daily maze streak? New maze every streak of 5.

Finish the included small mazes? Have another.

#MobileGame #IndieGame #IndieDev #AllAges #Android #ios
#ProcGen #mazes

@mazes4dazes.bsky.socialOct 6, 2026, 10:12 PM

Celebration #animation is hooked up, and I updated the run cycle to be less floaty. Need to fix the feet/floor clipping and some of the anim transitions still. 🎬

#IndieDev #GameDev #MadeWithUnity #MazeRunner #MazeGame #MazesForDazes #Mazes #MobileGames

@mazes4dazes.bsky.socialOct 6, 2026, 2:10 AM

Will these be available to purchase as rigged assets? They'd make for great characters in #MazesForDazes!

@mazes4dazes.bsky.socialOct 6, 2026, 12:40 AM

Life is keeping me busy, so I haven't been working much on #MazesForDazes and I'm feeling guilty about it. πŸ˜…

So I'm spending a little time working on a celebration #animation in #Blender. Very much #WIP -- posting to feed the #content monster πŸ‘Ή

#IndieDev #CharacterAnimation #ScreenshotSaturday

@mazes4dazes.bsky.socialSep 28, 2026, 1:51 AM

Incremental #progress on character #animation for #MazesForDazes

#indieDev #GameDev #mobilegame #maze #mazegame
#android #ios #screenshotsunday

@mazes4dazes.bsky.socialSep 25, 2026, 4:08 PM

Still rough, but the #animation state machine is taking shape in #MazesForDazes πŸ˜ƒ

#IndieDev #MobileGames #GameDev #ScreenshotSaturday

@mazes4dazes.bsky.socialSep 24, 2026, 9:55 PM

#Blender to #Unity workflow for #animation is working. Need to finish & polish animations, adjust for the floaty height, as well as wire everything up in Unity's AnimatorController.

I'll note the shoulders are wonky because the rig isn't 1:1 Unity "Humanoid" 🫠
#GameDev #IndieDev #MazesForDazes

@mazes4dazes.bsky.socialSep 23, 2026, 7:43 PM

Yeah, now we're getting somewhere! πŸŽ† #Blender
πŸƒβ€β™€οΈ
Still needs polish on the curves, but first I want to export back to #Unity3D and make sure the workflow, offsets, and such are all good. Hands + Face will be handled in Unity.
#SoloDevelopment #IndieDev #IndieGames #MazesForDazes

@mazes4dazes.bsky.socialSep 23, 2026, 4:25 PM

Going full IK solvers for #MazesForDazes char anims was an impulse call 🫀 Fun to play with, but ult not worth how long it would take to get the math and aesthetic nailed down.

Pivot: I've updated #Blender and I'm dusting off my #animation chops. Wish me luck! πŸ€
#IndieDev #WIPWednesday #GameDev

Blender screenshot of character rig
@mazes4dazes.bsky.socialSep 18, 2026, 5:07 PM

Internally debating leveraging Animator transitions and blending over #ProcGen IK.

Buuut, it's fun messing with the IK and watching it come to life! πŸ˜€ If I can't get it looking good enough, at some point I may pivot.

#IndieDev #GameDev #SoloDev #MazesForDazes

@mazes4dazes.bsky.socialSep 14, 2026, 1:37 PM

The wiggling arms up high during jumps has me cracking up. 🀣Reminds me of a bad marionette. Or "the signal" from Team America πŸ‡ΊπŸ‡Έ

Also -- ragdoll death!

#IndieDev #GameDev #mobilegames #ProcGen #MazesForDazes #ragdoll