And it's time for the closing remarks! Thanks to everyone who gave papers for #MAMG26! The conference chatter is still ongoing so please do go in and keep asking questions of our presenters.
Thank you all so much and see you next year!

And it's time for the closing remarks! Thanks to everyone who gave papers for #MAMG26! The conference chatter is still ongoing so please do go in and keep asking questions of our presenters.
Thank you all so much and see you next year!
And for our very last paper of #MAMG26 (though do stick around for the closing remarks!) we have @robehoughton.bsky.social on "The Problem with Paladins" - what effect do these pseudo-crusaders have on our gaming?
In our penultimate paper of #MAMG26, Marcus Jensen looks at the alchemical connection between the characters of Radagon and Marika in Elden Ring and asks how this reflects the gender division (or lack of it) between them: middleagesinmoderngames.net/mamg26/agend...
Our final session of #MAMG26 is on "Alchemy and deviance"! It starts with Peter Färberböck discussing the role of blood between the medieval world and modern gaming: middleagesinmoderngames.net/mamg26/the-s...
In our final paper on presentisms and nostalgia, Yahuai Lu explores Fallout: New Vegas' competing ideas of a New Rome, and the use of contested anachronism to work through contemporary political anxieties: middleagesinmoderngames.net/mamg26/when-...
Our penultimate #MAMG26 panel has three papers on Nostalgia and presentism. We start with Kristina Wittkamp, discussing the binary of feminine hearth and masculine warrior identity in game reflections of medieval Rus: middleagesinmoderngames.net/mamg26/betwe...
Our second and last #MAMG26 gender panel paper has Hanjun Shi turning to Uncharted Waters IV where Huamei Maria Li's character provides a complication of narratives around colonisation and maritime control: middleagesinmoderngames.net/mamg26/i-do-...
We kick off our third and final day of #MAMG26 with our session on gender - in the first of our two papers Kurtis Pope looks at how Diablo IV's Lilith complicates medievalist ideas of the monstrous feminine: middleagesinmoderngames.net/mamg26/queen...
The final day of #MAMG26 is starting over on middleagesinmoderngames.net in just a few minutes! Please head over and join in the discussions - panels on gender, nostalgia, and ideas of deviance in game medievalisms all to come today!
That's our last paper for today, but the floor is still absolutely open for comments and questions to all our speakers, so do head over to middleagesinmoderngames.net and ask any questions you might have to our scholars and experts!
We'll be back tomorrow with the last day of #MAMG26 papers!
In our last paper of #MAMG26 day two, Ian Regueiro-Salcedo discusses agency, memory and micro-history in Pentiment, and how the game presents the player with choices around constructing historiographies: middleagesinmoderngames.net/mamg26/when-...
For our next #MAMG26 paper, we move to the tabletop as Hannah Victoria explores how medievalism can be used as a stand-in for hegemonic institutionalism in a modern D&D context: middleagesinmoderngames.net/uncategorize...
In our next Morality and Ideology #MAMG26 paper, Quangang Lee looks at Wind Fantasy III and IV and argues that they take a distinct reappropriation of medievalist tropes to build unconventional narratives around faith: middleagesinmoderngames.net/mamg26/reima...
In our last Analogue approaches paper, Jakub Ivanecky looks at the medievalism and horror intersection in Magic: The Gathering's Innistrad and its evocations of gothic medievalism and the Cathars: middleagesinmoderngames.net/mamg26/the-d...
In our second paper on Analogue perspectives, Thom Gobbitt (@booksoflaw.bsky.social) explores his concept of "Lawplay", looking at the use of speculative and TTRPG style setups to explore the possibility space of early medieval law codes: middleagesinmoderngames.net/mamg26/from-...
In our first #MAMG26 paper on Analogue perspectives, Anastasija Ropa discusses the ways in which a long-running medievalist LARP group adapted and changed, including adapting to life and technology but also changing explorations for the players: middleagesinmoderngames.net/mamg26/possi...
And in our second paper, ending this #MAMG26 Time and Death session, Baykar Demir looks at Graveyard Keeper and its mechanisation and economic construction of sacred processes: middleagesinmoderngames.net/mamg26/death...
Welcome back! Another two paper session, this time on Time and Death, to kick off #MAMG26 day two.
We start by returning to A Plague Tale, where Ron Heckler discusses how the game mixes modern and medieval imaginaries of apocalypse and community: middleagesinmoderngames.net/mamg26/possi...
In a few mins we're starting #MAMG26 day two with a panel on Time and Death - stay tuned for more exciting engagements with games and medievalism. All of yesterday's papers are available on our middleagesinmoderngames.net website, and are still open for comments and discussion, so please do join in!
Last paper of #MAMG26 day one! Jéssica Iolanda Costa Bispo argues that the real-time temporality of The Longing (2020) allows it to reflect medieval western senses of temporality and meditation in a way few games allow: middleagesinmoderngames.net/mamg26/tempo...