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@midagesmodgames.bsky.socialOct 7, 2026, 2:03 PM

And it's time for the closing remarks! Thanks to everyone who gave papers for #MAMG26! The conference chatter is still ongoing so please do go in and keep asking questions of our presenters.

Thank you all so much and see you next year!

middleagesinmoderngames.net/mamg26/closi...

#gamedev #games

Scene from Fire Emblem: Fortune’s Weave, with the protagonist standing in front of four obelisks arranged around a colourful floor. Up a staircase at the back a large clock-like structure is visible.
@midagesmodgames.bsky.socialOct 7, 2026, 1:43 PM

And for our very last paper of #MAMG26 (though do stick around for the closing remarks!) we have @robehoughton.bsky.social on "The Problem with Paladins" - what effect do these pseudo-crusaders have on our gaming?

middleagesinmoderngames.net/mamg26/the-p...

#Paladins #Crusade #Medieval #DnD

Various Paladins: Keldorn Firecam (Baldur’s Gate II) [Baldur’s Gate Fandom.com], Pallegina mes Rèi (Pillars of Eternity) [Pillars of Eternity Fandom.com], and Casavir (Neverwinter Nights 2) [NWN2 Fandom.com]
@midagesmodgames.bsky.socialOct 7, 2026, 1:23 PM

In our penultimate paper of #MAMG26, Marcus Jensen looks at the alchemical connection between the characters of Radagon and Marika in Elden Ring and asks how this reflects the gender division (or lack of it) between them: middleagesinmoderngames.net/mamg26/agend...

#EldenRing #Gaming #Medieval

Statues of the two characters, left and right, from Elden Ring.
@midagesmodgames.bsky.socialOct 7, 2026, 1:01 PM

Our final session of #MAMG26 is on "Alchemy and deviance"! It starts with Peter Färberböck discussing the role of blood between the medieval world and modern gaming: middleagesinmoderngames.net/mamg26/the-s...

#medieval #gamedev #gaming

A game screenshot of the character Strohl saying the "The traditionalists always say mixed blood children are abominations. Terrible omens."
@midagesmodgames.bsky.socialOct 7, 2026, 11:43 AM

In our final paper on presentisms and nostalgia, Yahuai Lu explores Fallout: New Vegas' competing ideas of a New Rome, and the use of contested anachronism to work through contemporary political anxieties: middleagesinmoderngames.net/mamg26/when-...

#MAMG26 #FalloutNV #Gaming

Screenshot from Fallout: New Vegas of a player in modern combat armour with a red beret standing outside a square tent with large square bull-motif banners and a classicising portrait of Caesar.
@midagesmodgames.bsky.socialOct 7, 2026, 11:02 AM

Our penultimate #MAMG26 panel has three papers on Nostalgia and presentism. We start with Kristina Wittkamp, discussing the binary of feminine hearth and masculine warrior identity in game reflections of medieval Rus: middleagesinmoderngames.net/mamg26/betwe...

Depictions of the Sturgia faction in Mount & Blade II: Bannerlord resembling Early Medieval Viking Rus’ raiders on foot (left) and Appanage Rus’ mounted military units (right). Both are shown in snowy, wooded locations.
@midagesmodgames.bsky.socialOct 7, 2026, 9:23 AM

Our second and last #MAMG26 gender panel paper has Hanjun Shi turning to Uncharted Waters IV where Huamei Maria Li's character provides a complication of narratives around colonisation and maritime control: middleagesinmoderngames.net/mamg26/i-do-...

Two characters from Uncharted Waters IV. On the left is a long-haired blonde man in a white cloak: on the right a woman with short dark hair, long white sleeves,and a red sash stands. There are bookcases and a fireplace behind them.
@midagesmodgames.bsky.socialOct 7, 2026, 9:01 AM

We kick off our third and final day of #MAMG26 with our session on gender - in the first of our two papers Kurtis Pope looks at how Diablo IV's Lilith complicates medievalist ideas of the monstrous feminine: middleagesinmoderngames.net/mamg26/queen...

Lilith's death (left) and turning to stone (right) in Diablo IV.
@midagesmodgames.bsky.socialOct 7, 2026, 8:49 AM

The final day of #MAMG26 is starting over on middleagesinmoderngames.net in just a few minutes! Please head over and join in the discussions - panels on gender, nostalgia, and ideas of deviance in game medievalisms all to come today!

@midagesmodgames.bsky.socialOct 6, 2026, 3:31 PM

That's our last paper for today, but the floor is still absolutely open for comments and questions to all our speakers, so do head over to middleagesinmoderngames.net and ask any questions you might have to our scholars and experts!

We'll be back tomorrow with the last day of #MAMG26 papers!

@midagesmodgames.bsky.socialOct 6, 2026, 3:27 PM

In our last paper of #MAMG26 day two, Ian Regueiro-Salcedo discusses agency, memory and micro-history in Pentiment, and how the game presents the player with choices around constructing historiographies: middleagesinmoderngames.net/mamg26/when-...

A scene from Pentiment that includes large numbers of coloured woodcut-style townsfolk drinking and doing a range of other activities.
@midagesmodgames.bsky.socialOct 6, 2026, 1:45 PM

For our next #MAMG26 paper, we move to the tabletop as Hannah Victoria explores how medievalism can be used as a stand-in for hegemonic institutionalism in a modern D&D context: middleagesinmoderngames.net/uncategorize...

@midagesmodgames.bsky.socialOct 6, 2026, 1:21 PM

In our next Morality and Ideology #MAMG26 paper, Quangang Lee looks at Wind Fantasy III and IV and argues that they take a distinct reappropriation of medievalist tropes to build unconventional narratives around faith: middleagesinmoderngames.net/mamg26/reima...

@midagesmodgames.bsky.socialOct 6, 2026, 11:43 AM

In our last Analogue approaches paper, Jakub Ivanecky looks at the medievalism and horror intersection in Magic: The Gathering's Innistrad and its evocations of gothic medievalism and the Cathars: middleagesinmoderngames.net/mamg26/the-d...

#MAMG26

Two Magic: The Gathering cards, one of a Gavony Township (left) and one of the Archangel Avacyn (right). Both have timber-framed houses as prominent elements in the art.
@midagesmodgames.bsky.socialOct 6, 2026, 11:24 AM

In our second paper on Analogue perspectives, Thom Gobbitt (@booksoflaw.bsky.social) explores his concept of "Lawplay", looking at the use of speculative and TTRPG style setups to explore the possibility space of early medieval law codes: middleagesinmoderngames.net/mamg26/from-...

#MAMG26

Varied polyhedral dice sitting on top of what appears to be a facsimile of a medieval manuscript.
@midagesmodgames.bsky.socialOct 6, 2026, 11:02 AM

In our first #MAMG26 paper on Analogue perspectives, Anastasija Ropa discusses the ways in which a long-running medievalist LARP group adapted and changed, including adapting to life and technology but also changing explorations for the players: middleagesinmoderngames.net/mamg26/possi...

Two feasts with cups and food. One from 2005 on the left, done in person: one during the pandemic, seen over Zoom, on the right.
@midagesmodgames.bsky.socialOct 6, 2026, 9:22 AM

And in our second paper, ending this #MAMG26 Time and Death session, Baykar Demir looks at Graveyard Keeper and its mechanisation and economic construction of sacred processes: middleagesinmoderngames.net/mamg26/death...

The church interior in Graveyard Keeper, where sacred space is linked to sermons, faith, donations, and the player’s broader economy of progression. It is a pixel art view of a church seen top-down, with columns, hooded figures standing in the shadows around pews at the bottom of the image, and a single light-framed character with a beard reading from a book in front of the altar, with other spots of light to either side.
@midagesmodgames.bsky.socialOct 6, 2026, 9:03 AM

Welcome back! Another two paper session, this time on Time and Death, to kick off #MAMG26 day two.

We start by returning to A Plague Tale, where Ron Heckler discusses how the game mixes modern and medieval imaginaries of apocalypse and community: middleagesinmoderngames.net/mamg26/possi...

Public life and festivities in the Red City in A Plague Tale: Requiem. The image is in a realistic style and shows a stage with musicians and a number of people dancing underneath it, and a man standing behind some tables at the bottom right with some bottles out. The background has a tree and some timber-framed houses, and some strings of small decorative flags.
@midagesmodgames.bsky.socialOct 6, 2026, 8:55 AM

In a few mins we're starting #MAMG26 day two with a panel on Time and Death - stay tuned for more exciting engagements with games and medievalism. All of yesterday's papers are available on our middleagesinmoderngames.net website, and are still open for comments and discussion, so please do join in!

@midagesmodgames.bsky.socialOct 5, 2026, 5:42 PM

Last paper of #MAMG26 day one! Jéssica Iolanda Costa Bispo argues that the real-time temporality of The Longing (2020) allows it to reflect medieval western senses of temporality and meditation in a way few games allow: middleagesinmoderngames.net/mamg26/tempo...

Screenshot. The screen is bordered: in the centre there is a statue or visual of a king, all in brown and half melded into the floor which is the same colour. He sits on a grey chair with grey columns. At the bottom a small, yellow-eyed creature in black, who is the player character, can be found.
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