Day-145 Project: Learning-Vulkan?
triangle works finally
spent 1~2 hours debugging why there was no triangle:
front face culling was enabled instead of back face.
next: buffers, maybe VMA

Day-145 Project: Learning-Vulkan?
triangle works finally
spent 1~2 hours debugging why there was no triangle:
front face culling was enabled instead of back face.
next: buffers, maybe VMA
Day-144 Project: Learning-Vulkan?
i got command pool finally
pipeline(s) are finally generating
but still no rendering yet
working on command buffers and commands next.
Day-143 Project: Learning-Vulkan?
having a "general" understanding of vulkan, isnt vary useful it seems.
trying to figure out what goes where, and how they all interact is turning out to be quite the challange.
my indecisiveness isnt helping either.
Day-142 Project: Learning-Vulkan
working on figuring out dynamic rendering with vulkan
also trying to make it a nice API to use...
because why not~
also trying to make it so that all vulkan and backend libraries arent included when you include my API
Day-141 Project: Learning-Vulkan
planned things out, currently have 8 components:
MasterContext, WindowContext, InputObject, BufferObject, TextureObject, ShaderObject, RenderContext, RenderBuffer.
now i just need to make them all.
Day-140 Project: Learning-Vulkan
fixed some issues with my setup function and got window creation working.
dont really have a plan, so progress is slow.
Day-139 Project: Learning-Vulkan
single day to wrap everything up nicely i said,
its easy i said,
i have a single setup function so far...
learned more on how queues, instences, and devices work in vulkan, which is good
next: continuing to abstract.
Day-138 Project: Learning-Vulkan
depth buffers... yay...
this took a bit more then expected, but wasnt necessarily complex,
i think all of this is plenty for now,
and ill be honist, im tired of the mess.
Day-137 Project: Learning-Vulkan
textures, finally....
why did this take so long to get to, i thought id get this on day 2 or 3, not.... uh, its been like a week... hasnt it...
well, i have a few more things ill do, then ill mess around.
Day-136 Project: Learning-Vulkan
both 3D and uniforms work for the first time
AND WHY AM I AT 1200 LINES???
(i mean, i know why, but still...)
next: textures?
Lol - everybody thinks that the #YouTuber #LowLevel
only has two arms.
Guys, he has *three* arms. One of them is mounted on his back.
I can't believe you guys didn't know this! The guy is a hacker!
(Also console cursors just go wherever - don't worry about 'em.)
www.youtube.com/watch?v=9-2C...
Day-134 Project: Learning-Vulkan
i figured out vertex and index buffers(after some problems ofcourse)
im getting tempted to start wrapping up functionality and such so its actually "usable"
but ill wait
next: 3D?
Day-133 Project: Learning-Vulkan
was working on how swap chain recreation works,
i thought it was going well, but then it didnt work
(for over an hour...)(it was a single letter wrong...)
anyways, vertext buffers next~
Day-132 Project: Learning-Vulkan
first Triangle!
this took longer then i thought it would.
and i both love and hate vulkan now...
oh... ive joined the cult...
ill be fine~~
Recursion Is Perfectly Fine!
Day-131 Project: Learning-Vulkan
shaders didnt seem that hard, not compared to the rest at least, i even make a compileShader function using system(cmd)
(yes, i know of the libshaderc)
that will do nothing if debug is not set.
Day-130 Project: Learning-Vulkan
i think i have swap chain all setup correctly
ill see about how shaders, and such work next...
Day-129 Project: Learning-Vulkan
still no graphics
been vary distracted by other things as of late...
ill try to put more time towards this...
Day-128 Project: Learning-Vulkan
i `think` i have a good general understanding of vulkan now,
but, i didnt have much time today, so not much was done
Day-127 Project: Learning-Vulkan
after trying to understand vulkan with vk-bootstrap, i think ill just go raw(+VMA)
so time to reread the VulkanTutorial, and maybe rewatch a video or 2 more.