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Version devBuilt at: 2026-10-10 01:38:52 EDT

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@uncontainedbyte.bsky.socialOct 9, 2026, 12:39 AM

Day-145 Project: Learning-Vulkan?

triangle works finally

spent 1~2 hours debugging why there was no triangle:
front face culling was enabled instead of back face.

next: buffers, maybe VMA

#buildinpublic #100DaysOfCode #lowlevel #cpp

@uncontainedbyte.bsky.socialOct 8, 2026, 1:06 AM

Day-144 Project: Learning-Vulkan?

i got command pool finally

pipeline(s) are finally generating

but still no rendering yet

working on command buffers and commands next.

#buildinpublic #100DaysOfCode #lowlevel #cpp

@uncontainedbyte.bsky.socialOct 7, 2026, 1:41 AM

Day-143 Project: Learning-Vulkan?

having a "general" understanding of vulkan, isnt vary useful it seems.

trying to figure out what goes where, and how they all interact is turning out to be quite the challange.

my indecisiveness isnt helping either.

#buildinpublic #100DaysOfCode #lowlevel #cpp

@uncontainedbyte.bsky.socialOct 6, 2026, 1:14 AM

Day-142 Project: Learning-Vulkan

working on figuring out dynamic rendering with vulkan

also trying to make it a nice API to use...

because why not~

also trying to make it so that all vulkan and backend libraries arent included when you include my API

#buildinpublic #100DaysOfCode #lowlevel #cpp

@uncontainedbyte.bsky.socialOct 5, 2026, 1:54 AM

Day-141 Project: Learning-Vulkan

planned things out, currently have 8 components:
MasterContext, WindowContext, InputObject, BufferObject, TextureObject, ShaderObject, RenderContext, RenderBuffer.

now i just need to make them all.

#buildinpublic #100DaysOfCode #lowlevel #cpp

@uncontainedbyte.bsky.socialOct 4, 2026, 1:16 AM

Day-140 Project: Learning-Vulkan

fixed some issues with my setup function and got window creation working.
dont really have a plan, so progress is slow.

#buildinpublic #100DaysOfCode #lowlevel #cpp

@uncontainedbyte.bsky.socialOct 3, 2026, 1:02 AM

Day-139 Project: Learning-Vulkan

single day to wrap everything up nicely i said,
its easy i said,

i have a single setup function so far...

learned more on how queues, instences, and devices work in vulkan, which is good

next: continuing to abstract.

#buildinpublic #100DaysOfCode #lowlevel #cpp

@uncontainedbyte.bsky.socialOct 2, 2026, 1:42 AM

Day-138 Project: Learning-Vulkan

depth buffers... yay...

this took a bit more then expected, but wasnt necessarily complex,

i think all of this is plenty for now,
and ill be honist, im tired of the mess.

#buildinpublic #100DaysOfCode #lowlevel #cpp

@uncontainedbyte.bsky.socialOct 1, 2026, 1:32 AM

Day-137 Project: Learning-Vulkan

textures, finally....

why did this take so long to get to, i thought id get this on day 2 or 3, not.... uh, its been like a week... hasnt it...

well, i have a few more things ill do, then ill mess around.

#buildinpublic #100DaysOfCode #lowlevel #cpp

@uncontainedbyte.bsky.socialSep 30, 2026, 12:51 AM

Day-136 Project: Learning-Vulkan

both 3D and uniforms work for the first time

AND WHY AM I AT 1200 LINES???
(i mean, i know why, but still...)

next: textures?

#buildinpublic #100DaysOfCode #lowlevel #cpp

@projectupdates.bsky.socialSep 29, 2026, 8:38 PM

Lol - everybody thinks that the #YouTuber #LowLevel
only has two arms.
Guys, he has *three* arms. One of them is mounted on his back.
I can't believe you guys didn't know this! The guy is a hacker!
(Also console cursors just go wherever - don't worry about 'em.)
www.youtube.com/watch?v=9-2C...

@uncontainedbyte.bsky.socialSep 28, 2026, 2:32 AM

Day-134 Project: Learning-Vulkan

i figured out vertex and index buffers(after some problems ofcourse)

im getting tempted to start wrapping up functionality and such so its actually "usable"

but ill wait

next: 3D?

#buildinpublic #100DaysOfCode #lowlevel #cpp

@uncontainedbyte.bsky.socialSep 27, 2026, 1:09 AM

Day-133 Project: Learning-Vulkan

was working on how swap chain recreation works,
i thought it was going well, but then it didnt work
(for over an hour...)(it was a single letter wrong...)

anyways, vertext buffers next~

#buildinpublic #100DaysOfCode #lowlevel #cpp

@uncontainedbyte.bsky.socialSep 26, 2026, 1:40 AM

Day-132 Project: Learning-Vulkan

first Triangle!

this took longer then i thought it would.

and i both love and hate vulkan now...

oh... ive joined the cult...

ill be fine~~

#buildinpublic #100DaysOfCode #lowlevel #cpp

@digitalgems9000.bsky.socialSep 25, 2026, 12:56 PM

Recursion Is Perfectly Fine!

youtu.be/_apUQoFwaaM

#coding #programming #awareness #lowlevel #fypシ #scams

@uncontainedbyte.bsky.socialSep 25, 2026, 12:31 AM

Day-131 Project: Learning-Vulkan

shaders didnt seem that hard, not compared to the rest at least, i even make a compileShader function using system(cmd)
(yes, i know of the libshaderc)
that will do nothing if debug is not set.

#buildinpublic #100DaysOfCode #lowlevel #cpp

@uncontainedbyte.bsky.socialSep 24, 2026, 2:35 AM

Day-130 Project: Learning-Vulkan

i think i have swap chain all setup correctly

ill see about how shaders, and such work next...

#buildinpublic #100DaysOfCode #lowlevel #cpp

@uncontainedbyte.bsky.socialSep 23, 2026, 1:16 AM

Day-129 Project: Learning-Vulkan

still no graphics

been vary distracted by other things as of late...

ill try to put more time towards this...

#buildinpublic #100DaysOfCode #lowlevel #cpp

@uncontainedbyte.bsky.socialSep 22, 2026, 1:33 AM

Day-128 Project: Learning-Vulkan

i `think` i have a good general understanding of vulkan now,

but, i didnt have much time today, so not much was done

#buildinpublic #100DaysOfCode #lowlevel #cpp

@uncontainedbyte.bsky.socialSep 21, 2026, 1:16 AM

Day-127 Project: Learning-Vulkan

after trying to understand vulkan with vk-bootstrap, i think ill just go raw(+VMA)

so time to reread the VulkanTutorial, and maybe rewatch a video or 2 more.

#buildinpublic #100DaysOfCode #lowlevel #cpp

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