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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 02:37:10 EDT

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@hyruleinterviews.bsky.socialSep 16, 2026, 4:07 AM

Koizumi on his wife's fateful commentary, 2011.

Source: Iwata Asks

#Zelda
#OcarinaofTimeQuote
#KoizumiQuote, #AonumaQuote

iwataasks.nintendo.com/interviews/3...

PEOPLE:
- Yoshiaki Koizumi, age 43. Ocarina of Time 3D Gameplay Director.
- Eiji Aonuma, age 48. Ocarina of Time Dungeon Director.

QUOTE:
Koizumi: I changed the character design for Link a lot for Ocarina of Time. At first he had a button-nose.

My wife said, "All of Nintendo's characters have funny noses. Don't you have any handsome ones?" I was shocked. Then when we were making Ocarina of Time, I was in charge of Link's character design, so I made him a little better-looking.

Aonuma: Huh? So Link is your wife's type?

Koizumi: Yes. [firmly]

Everyone: [laughs]
@hyruleinterviews.bsky.socialSep 14, 2026, 7:44 PM

Koizumi & Aonuma on the reason for the Kokiri's fairies, 2011.

Source: Iwata Asks

#Zelda
#OcarinaofTimeQuote
#KoizumiQuote, #AonumaQuote, #IwataQuote

iwataasks.nintendo.com/interviews/3...

PEOPLE:
- Yoshiaki Koizumi, age 43. Ocarina of Time 3D Gameplay Director.
- Eiji Aonuma, age 48. Ocarina of Time Dungeon Director.
- Satoru Iwata, age 51. 4th President of Nintendo.

QUOTE: 
Koizumi: The [Kokiri] village [in Ocarina of Time] has lots of trees and lots of people live there, but it was difficult to display them all at once. I came up with the idea of having each person living there followed around by a fairy. That way, even if we just showed the fairies…

Iwata: I see. If you see the fairy, you know its owner is there, too.

Aonuma: It also led to the scenario surrounding Link not having a fairy at first.
@hyruleinterviews.bsky.socialSep 8, 2026, 9:22 PM

Some autojump quotes!

Source: Iwata Asks

#Zelda
#OcarinaOfTimeQuote
#MiyamotoQuote, #KoizumiQuote

PEOPLE:
- Shigeru Miyamoto, age 58. Producer of Ocarina of Time, creator of Mario & Zelda.
- Satoru Iwata, age 51. President of Nintendo.

QUOTE: 
Miyamoto: I thought of autojump [for Ocarina of Time] on one of my days off. I couldn't wait to get to work on Monday!

Iwata: You couldn't wait to tell everyone. [laughs]

Miyamoto: Right! [laughs] I gathered everyone on Monday morning and said, ‘We're gonna do something called autojump!’ Everyone's response was, “Say what?!” The team that had made Mario games was going to give up the jump button.

… An added benefit was that we could program the pose Link would assume after jumping. We could look at the landform ahead and determine how Link would jump.PEOPLE:
- Yoshiaki Koizumi, age 43. - Ocarina of Time 3D Gameplay Director
- Assistant Director of Super Mario 64
- Director of Majora’s Mask, Super Mario Sunshine, & Super Mario Galaxy.
- Satoru Iwata, age 51. 4th President of Nintendo.

QUOTE: 
Koizumi: I do think they [Mario and Zelda] are often made in pairs. They both [Mario 64 and Ocarina of Time] fell into the category of “3D open-world action games.” I didn't really see the difference between them.

Iwata: If you were to state the difference, it would be how [Ocarina of Time] is the one you don't press a button to jump in.

Koizumi: Even when it comes to that, you had to press a button to jump when we first started making Ocarina of Time.