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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 20:13:24 EDT

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@msxti.meOct 9, 2026, 3:36 PM

A #KingsValley2 map is composed in a set of discrete steps: RLE-compressed map is decompressed into RAM, then overlays (ladder, secret) are applied to the unpacked map. After that, background is drawn, then walls, floors and ladders, then stamps (jewels, tools, etc.), and finally sprites. #MSX

@msxti.meOct 8, 2026, 4:03 PM

Konami released the #MSX and MSX2 #KingsValley2 cartridges together in 1988. The MSX2 version still carries the MSX picture code, including defunct chunks written for MSX1 hardware that the cartridge never runs. Map data is identical; homemade stages work on either, and play is the same.

@msxti.meSep 16, 2026, 5:02 PM

MSX2 #KingsValley2 pauses on weapon changes, because it rebuilds Vick's whole unarmed/armed sheet inside VBLANK. The handler has ~17ms before the next frame; each swap RLEs and copies the sheet and overruns, so later VBLANKs skip screen updates.

King's Valley 2 on MSX2, Stage 01: Vick stands unarmed next to a sword on the bottom floor, with a pickaxe and drill on the gold platforms above.The same MSX2 Stage 01 room after the weapon change: Vick now holds a sword and walks right along the bottom platform.King's Valley 2 in MSX1 SCREEN 5: Vick stands unarmed next to a sword in the same room, against denser blue patterned background tiles.The same MSX1 SCREEN 5 room after the weapon change: Vick holds a sword on the bottom floor.
@msxti.meSep 9, 2026, 3:31 PM

#KingsValley2 contains a number of levels that form patterns out of blocks and ladders. Most of them are words in English and Japanese (Incl. "Konami" in kana), but also shapes (Konami logo), numbers ("9" and "IV") and names ("Nagae"). #MSX

A vertical collage of King's Valley 2 rooms whose platforms and ladders form English and Japanese words, the Konami logo, and the numbers 9 and IV.