Meatkite gets a sharper render, a homing bullet, and a possible revenge shot after death. Level 3 is getting more fleshy too. Watch the design pass: www.youtube.com/watch?v=HvWJ...
#IS2 #Shmup #indiegame #ModernRetro #videogames 🌟🎮

Meatkite gets a sharper render, a homing bullet, and a possible revenge shot after death. Level 3 is getting more fleshy too. Watch the design pass: www.youtube.com/watch?v=HvWJ...
#IS2 #Shmup #indiegame #ModernRetro #videogames 🌟🎮
Neon red light district or alien cyberpunk dream? Level 3's skybox stacks erotic architecture, fused statuary, glowing circuitry, haze, and layered city planes. Which detail pulls you in first?
Behold: a sophisticated crowd system for a shmup, assembled from four frames, random spawn patterns, and an alarming amount of fiddle farting.
City kiosks are becoming enemies in IS2. I’m testing laser emitters, drones, mines, and teleporters in-engine to find silhouettes and attack rhythms that read during play.
Clear every defense before the building scrolls away... and its windows blow open with riot-shield mechs? That's a Level 3 idea we're exploring in IS2. Hidden enemy surprise party: yes or hell no?
youtu.be/Uw1uOCiORbc
#IS2 #Shmup #indiegame #ModernRetro #videogames 🌟🎮
Meet Gashira, IS2’s chonky battle giantess. We’re prototyping a miniboss who walks away while turning the floor into lasers.
A minute of dodging on the move. Where are you flying first?
#IS2 #Shmup #indiegame #ModernRetro #videogames🌟🎮
#IS2 #Shmup #indiegame #ModernRetro #videogames🌟🎮