Pond activity.
the pond, as it is, is driven by a mask which projects vertex distortion into the static ground mesh, making room for meandering paths and waterways
#madewithunity @gamedev #indiesdevs #solodev #gaming #treehouse

Pond activity.
the pond, as it is, is driven by a mask which projects vertex distortion into the static ground mesh, making room for meandering paths and waterways
#madewithunity @gamedev #indiesdevs #solodev #gaming #treehouse