This is so #iHunt coded

This is so #iHunt coded
It’s Bizarro World Trevor #iHunt
Hey remember how I said we hit a huge milestone in the #iHunt film yesterday?
lol we just hit ANOTHER big milestone.
Oh gosh oh gosh oh gosh.
Oh god I hit one of the Really Important Milestones on the #iHunt film. Like, I wish I could talk about it. But, um, there will be press releases.
SPEAKING OF THAT, if you know anyone in gaming or film media that would like a press release, um yeah connect us.
lol we did a little ashcan of D&D #iHunt called Dollars & Draculas. It was fun and ironic, but probably not worth making a whole thing.
So, um, HYPOTHETICALLY if there was an #iHunt movie, it would only make sense for us to revisit the RPG and do a new edition.
What would YOU like to see?
Any publishers you'd like to see us work with?
What if instead of Fate it was... Fate evolved into something more expandable?
If you're not on the ihunt.media newsletter, you really, really should be. We've got exciting stuff coming soon.
We're staring down the barrel of some SUPER exciting news. We're going to be doing some fun fiction experiments and art. But, MOVIE. TV. Maybe even verticals.
Working on the #iHunt pitch deck.
Excerpt from an #iHunt short I never finished from nine years ago.
I have a huge personal conflict with the #iHunt film.
What if they want to do Funkopops of the characters?
On one hand, I hate Funkopops and everything they stand for.
On the other hand, it'd be REALLY funny.
The themes of #iHunt turned the very basic moment in a lot of ttrpg's of 'what do we do with our dead friends cut of the loot' into a tense 30-45 minute chunk of roleplay as one by one the surviving pc's decided to send it to his younger brother, absolutely killer game