This week, I will finish the sprite sheet for the walk cycle animations. #hex_summons #gamedev #indiedev #videogames

This week, I will finish the sprite sheet for the walk cycle animations. #hex_summons #gamedev #indiedev #videogames
Worked on the walk cycle animations, making progress on all directional cycles. None of them have been finished. #hex_summons #gamedev #indiedev #videogames
This week I will continue working on the sprite sheet to complete the walk cycle animations. Want to get at least half the cycles done by the end of this week. #hex_summons #gamedev #indiedev #videogames
Finished the full set of idle animations for this character. #hex_summons #pixelartㅤ #indiedev #videogames
Back from break. This week, I will continue working on the sprite sheet, possibly working on updating how overworld NPCs are created as well. #hex_summons #gamedev #indiedev #videogames
This week I will be taking a break. Struggling with motivation and hoping that taking a brief step back for rest will help.
#hex_summons #gamedev #indiedev #videogames
Finished more of an in progress sprite sheet.
#hex_summons #gamedev #indiedev #videogames
How people respond to the prototype will determine if I continue to develop the game. If those who try it do not see promise, then there is no point in continuing a doomed project. (2/2)
#hex_summons #gamedev #indiedev #videogames
Currently planning to finish initial prototype build and open it up for people to try to gauge interest in the game's core mechanics. I want to have it ready by the end of 2026, but that is subject to change. (1/2)
#hex_summons #gamedev #indiedev #videogames
This week I will continue working on the sprite sheet for the tree character. If I finish I will start the rework for overworld NPCs.
#hex_summons #game_dev #gamedev #indiedev #videogames
Continued work on the sprite sheet for the tree character from last week. Finished half of the positions for the idle cycle.
#hex_summons #game_dev #gamedev #indiedev #videogames