Climbing tip ๐ช
Before you drop a big number, ask yourself: where does the next 2 go? ๐ค

Climbing tip ๐ช
Before you drop a big number, ask yourself: where does the next 2 go? ๐ค
Climbing tip ๐ช
A card only has to beat the one on top. The rest of the ladder doesn't get a vote. ๐ณ๏ธ
Climbing tip ๐ช
Early on, cards run 1 to 12. By card 60 it's 6 to 20. The climb only gets steeper. โฐ๏ธ
Climbing tip ๐ช
High cards are trouble. An 18 on a half-built ladder is a problem waiting to happen. โ ๏ธ
Climbing tip ๐ช
Watch the Card Range bar. When it glows red, the small numbers have left the building. ๐ช
Climbing tip ๐ช
Clear a ladder while the other three sit empty: that's a sweep. ๐งน Bonus points for nerve.
Climbing tip ๐ช
Every three clears, your multiplier climbs. The big scores live late in a run. ๐
Climbing tip ๐ช
Clear again within six cards and you're chaining. Chains multiply, all the way to ร4. โ๏ธ
Climbing tip ๐ช
Careful with the joker. A 21 anywhere but the top rung is a ladder you'll never finish. โ
Climbing tip ๐ช
Meet the joker ๐ A wild on a 20 becomes 21. As a ladder's fourth card, it rescues one you'd given up on.
Climbing tip ๐ช
A wild becomes one step up from whatever it lands on. Perfect for closing a gap. ๐
Climbing tip ๐ช
Clear four ladders and a burn comes back. The climb gives back to those who climb. ๐ช
Climbing tip ๐ช
Empty ladders take anything. Save them for the little ones. ๐ฃ
Climbing tip ๐ช
Burning a card early can save a run. A clogged ladder costs far more than a burn. ๐ฅ
Climbing tip ๐ช
Tight runs pay. 5, 6, 8, 9 beats 2, 7, 12, 18 every single time. ๐
Climbing tip ๐ช
7, 8, 9, 10. Four in a row is a perfect: double points, and a burn back. ๐ฏ
Climbing tip ๐ช
A 20 on your first or second rung? That ladder's done for. ๐ Nothing can finish it.