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Version devBuilt at: 2026-10-10 01:38:52 EDT

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@michellerakar.itch.ioOct 9, 2026, 2:33 AM

A couple of weeks ago, I made a game for the #GDEXGameJam: Sir Dude World. Check out my process for how I created this game in a week for the jam:

#GameDev #IndieDev #RPGMaker

@michellerakar.itch.ioSep 30, 2026, 1:39 AM

I finished my game for the
#GDEXGameJam!

Sir Dude World is a puzzle adventure game where you play as Yaguzi, a time traveler who travels between dimensions to stop a meteor shower from destroying his world. Complete timed missions and rest each day to regain energy.

#GameDev #IndieDev

🎮 Play it:

@michellerakar.itch.ioSep 28, 2026, 5:20 AM

I finished my #GDEXGameJam project last night and made a lot of quality-of-life updates! The biggest one is that I added a new bar that shrinks as abilities are active so the player can see it visually. I also added icons above characters to show who you can interact with.

#GameDev #IndieDev

@michellerakar.itch.ioSep 27, 2026, 7:28 AM

Last night was a big development day for my #GDEXGameJam project! The game's done, but I'm still polishing it. Yesterday I implemented a flashlight mechanic puzzle, all of the story, and a lot more! Look forward to the final playable link coming soon.

#GameDev #IndieDev

@michellerakar.itch.ioSep 25, 2026, 9:32 AM

I've been working a lot on parallax mapping today for my #GDEXGameJam project. Most events are in place and working now. I also finished the last map, Mr Dude World! I added meteors that change in quantity, depending on how far the player has progressed in the game.

#GameDev #IndieDev

@nimbusstev.bsky.socialSep 24, 2026, 5:54 PM

This week @michellerakar.itch.io is participating in the #GDEXGameJam and I joined in to help with brainstorming and some background art. Finished up the Swiss George map last night. It's a play place with ball pits and tunnels. Took some time but I'm really happy with the shading! #gamdev #indiedev

@michellerakar.itch.ioSep 24, 2026, 8:21 AM

I finished most of the backgrounds for my #GDEXGameJam project! I added a few of them into the game and just need to save out some layers and then draw 1 more. Lilim Town and Terica Middle School definitely took the most time since they're bigger.

#GamdeDev #IndieDev

@michellerakar.itch.ioSep 23, 2026, 6:54 AM

I decided to implement a crawl sprite for Yaguzi when he's crawling through the tunnels in my #GDEXGameJam project. It involved a bit more eventing than I initially thought because I wanted him to face the correct directions and appear inside the tube properly.

#GameDev #IndieDev #RPGMaker

@michellerakar.itch.ioSep 23, 2026, 5:52 AM

I finished all of the animations for all of the characters in my #GDEXGameJam project. I just exported the sprite sheets and got them into the #RPGMaker game, so here are most of them on the same screen.

#GameDev #IndieDev

@michellerakar.itch.ioSep 22, 2026, 8:00 AM

I finished the character lineup for my #GDEXGameJam project! I still need to animate them and turn them into sprite sheets, but the drawings are there. I might change up the effects a bit too, so they can fit more with the UI style, but we'll see if there's time.

#GameDev #IndieDev

@michellerakar.itch.ioSep 21, 2026, 8:04 AM

I turned all of my thumbnail background sketches into rough digital sketches for my #GDEXGameJam project. Now I'm laying out rough collisions in the engine to figure out the scale and positioning of everything.

#GameDev #IndieDev

@michellerakar.itch.ioSep 20, 2026, 11:54 PM

I sketched the background designs for the rest of the maps that I'm planning for my #GDEXGameJam project. I like planning them on paper first so I can be rough and focus on the layout of them all. I decided Lilim Town is gonna be vertical instead of horizontal, unlike the others.

#GameDev #IndieDev

@michellerakar.itch.ioSep 20, 2026, 8:34 AM

I spent most of today programming the core mechanics in my #GDEXGameJam project! @nimbusstev.bsky.social joined me to draw one of the major backgrounds too. I added new placeholder UI related to the new character ability mechanics we came up with. Making good progress!

#RPGMaker #GameDev #IndieDev

@michellerakar.itch.ioSep 19, 2026, 9:06 AM

The #GDEXGameJam started today, so I decided to concept a little game idea centered around Sir Dude World for it! I threw together this little test in #RPGMaker for a dialogue box. Not sure about the transition and font yet, but just trying some things out to see what works best.

#GameDev #IndieDev