Grilled Cheese

ExploreLog inSign up
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 02:37:10 EDT

Explore

PostsPeople
LatestRanked
@gamedevmarco.bsky.socialOct 5, 2026, 3:37 PM

Just added a couple of debug features to #GameplayFeedbacks. This will make things easy when creating feedback sequences.

#unrealengine #devtools #gamedev #indiedev #ue5 #gamefeel

@gamedevmarco.bsky.socialOct 2, 2026, 9:24 AM

It seems today is #followfriday !

I'm Marco from Italy working on a plugin called #GameplayFeedbacks.

Happy to see what you are working on!

Show your projects here (and like and share this post!)

#gamedev #indiedev

@gamedevmarco.bsky.socialSep 24, 2026, 11:05 AM

I have been discussing on Discord about photosensitivity in games. Although enabling/disabling feedbacks in #GameplayFeedbacks is straightforward, adding support photosensitive users seemed an amazing idea, and so I have started implementing it.

#ue5 #unrealengine #gamedev #devtools #indiedev

@gamedevmarco.bsky.socialSep 23, 2026, 3:55 PM

A quick demo of using Gameplay Feedbacks to add some game feel to the basic Unreal Engine First Person template.

#gameplayfeedbacks #unrealengine #devtools #gameplay #gamefeel

youtu.be/-VMBtSmRzw0

@gamedevmarco.bsky.socialSep 21, 2026, 3:22 PM

#GameplayFeedbacks has now implemented custom noise equations data assets. You can now build your own noise data for gameplay effects.

#ue5 #unrealengine #gameplay #gamefeel #devtools #plugin

@gamedevmarco.bsky.socialSep 16, 2026, 6:38 PM

Playing around with gameplay feedbacks sequencing...

#unrealengine #ue5 #gamefeel #gameplayfeedbacks #plugin #gamedev #indiedev #indie

@gamedevmarco.bsky.socialSep 16, 2026, 1:39 PM

Combining different feedbacks into a sequence with some random deviations applied.

#unrealengine #ue5 #plugin #gameplayfeedbacks #gameplay

@gamedevmarco.bsky.socialSep 15, 2026, 1:38 PM

The Hold Feedback will stop the execution of all the feedbacks that are executed after it in the feedbacks array. Using it will create feedback sequences, as it allows you to create a pause between feedbacks.

youtu.be/0H-hWuwPp4g

#ue5 #unrealengine #gameplayfeedbacks #gamedev #indiedev #gameplay