I implemented a glue object (à la Tears of the Kingdom) to my toy car ramp-building game, and I think it might open up some avenues for player creativity.

I implemented a glue object (à la Tears of the Kingdom) to my toy car ramp-building game, and I think it might open up some avenues for player creativity.
🕳️ Mejorando el agujero negro de REDIRECTOR.
Ahora atrapa enemigos, objetos físicos y ragdolls. 💥
La física se nos está yendo de las manos 😂
¿Qué os parece? 👀
#REDIRECTOR #IndieDev #GameDev #UnrealEngine #BoomerShooter #FPS #IndieGame #GamePhysics
Every application gets as much realism and accuracy as possible, in every situation.
#Unity #Physics #Engineering #Simulator #GameDev #VPPDev #IndieDev #GamePhysics #TireSimulation #Simracing #Motorsport
The cable is the puzzle in Knode! It can snag, slip, and knot as you pull it through each level. 🪢
Read how the physics work:
jettelly.com/blog/knode-m...
I think I found a glitch in time 💀
Bro got TNT’d.
So I rewound time and did it again.
And again.
And again. 😂
Physics! Fun: where you control the laws of physics…
and apparently time too.
#PhysicsFun #Ragdoll #Gaming #GamePhysics #FunnyGaming #Sandbox #Gamedev
Interesting interview: "Building Destruction - Red Faction: Guerrilla (Eric Arnold)" www.youtube.com/watch?v=mpNi... #gamedev #gamephysics #programming
Fruit Physics 101: Cherries 🍒
We'd appreciate it cherry much if you wishlisted Fruit Golf on Steam: store.steampowered.com/app/406890/F...
been optimizing my ragdoll physics engine for a while now.
starting to be playable at 50 monsters.
A working prototype of the kinematic suspension model now also incorporating steering data. This future extension to Vehicle Physics Pro will allow accurate reproduction of suspension data from real vehicles.
#Unity #Physics #GamePhysics #Simracing #Motorsport #Simulator #VPPDev