Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 02:37:10 EDT

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@gamedevmarco.bsky.socialOct 5, 2026, 3:37 PM

Just added a couple of debug features to #GameplayFeedbacks. This will make things easy when creating feedback sequences.

#unrealengine #devtools #gamedev #indiedev #ue5 #gamefeel

@gabreusenra.bsky.socialOct 3, 2026, 12:00 AM

Screen shake is a crutch. If you want real impact, try freezing the game for 3 frames on every hit. It creates a "crunch" that shake alone can't touch.

What’s your favorite 'game feel' trick that most devs overlook?

#gamedev #indiedev #gamefeel

@gabreusenra.bsky.socialOct 2, 2026, 4:00 PM

Stop making "accurate" movement.

The secret to game feel is 0.1s of coyote time and a 0.1s jump buffer. You have to lie to the player to make the game feel responsive.

What's a "hidden" mechanic you swear by?

#gamedev #indiedev #tips #gamefeel

@gamedevmarco.bsky.socialSep 25, 2026, 12:04 PM

Old but gold: one of the best talks about #GameFeel in my opinion: www.youtube.com/watch?v=Fy0a...

#gamedev #indiedev #juicy #gameplay

@gabreusenra.bsky.socialSep 24, 2026, 12:00 PM

Screen shake is lazy. If you want actual impact, try a 0.05s frame freeze on hit instead. It gives the brain a microsecond to register the contact before the chaos starts. Feels 10x heavier than just wobbling the camera. Thoughts? #gamedev #indiedev #gamefeel

@gamedevmarco.bsky.socialSep 23, 2026, 3:55 PM

A quick demo of using Gameplay Feedbacks to add some game feel to the basic Unreal Engine First Person template.

#gameplayfeedbacks #unrealengine #devtools #gameplay #gamefeel

youtu.be/-VMBtSmRzw0

@gamedevmarco.bsky.socialSep 21, 2026, 3:22 PM

#GameplayFeedbacks has now implemented custom noise equations data assets. You can now build your own noise data for gameplay effects.

#ue5 #unrealengine #gameplay #gamefeel #devtools #plugin

@gamedevmarco.bsky.socialSep 16, 2026, 6:38 PM

Playing around with gameplay feedbacks sequencing...

#unrealengine #ue5 #gamefeel #gameplayfeedbacks #plugin #gamedev #indiedev #indie

@gamedesignbites.bsky.socialSep 14, 2026, 1:00 PM

Input responsiveness is 50% of game feel.

If your jump action has a 4-frame delay or locks controls during recovery, players feel lag, not challenge. Tighten your input windows.

#gamedesign #gamedev #gamefeel

@gabreusenra.bsky.socialSep 9, 2026, 4:00 AM

Most floaty combat is just missing 3 frames of hitstop. Freezing the engine for 0.05s on impact is the difference between hitting paper and hitting stone. It's the cheapest way to add instant weight to your game.

What's your go-to "juice" trick?

#gamedev #indiedev #gamefeel #tips