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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-12 00:11:13 EDT

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@narkerns.bsky.socialOct 11, 2026, 1:59 PM

FYI - I am attending a panel at MIA in Rome, the biggest and most important Film and TV industry event in Italy.

About: “How to Build a Successful Career in the Video Game Industry”

War stories ftw ;)

#WriteSky #BookSky #gamedesignimpossible #writing #gamedevelopment #writingcommunity

A colorful promotional graphic announcing attendance at MIA 2026, the Mercato Internazionale Audiovisivo (International Audiovisual Market). Large white text reads “I’m attending MIA” against a vibrant gradient background of pink, red, orange, yellow, and blue. The MIA logo appears in the upper-left corner, with the event details “2026 | Roma | October 19–23” at the bottom.
@narkerns.bsky.socialOct 4, 2026, 1:57 PM

538 units sold.
First book was 307, so that’s a serious improvement!

Starting now, the books will go back to normal price.
If you want to help - reviews, reviews, reviews. :)

#WriteSky #BookSky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting #writingcommunity

A man in a black T-shirt sits in a chair, resting his hand thoughtfully on his chin while looking down at a copy of Game Design: Impossible 2: Why We Do This. The quiet, reflective pose contrasts with the dramatic illustrated book cover.
@narkerns.bsky.socialOct 1, 2026, 7:39 AM

Free Book Promotion is ending soon!
Friday, 02.10.2026 at 9:00

The book is free. (Link in my profile)

After, I will make the book minimum price ($0.99) until Sunday end of day.

#WriteSky #BookSky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting #writingcommunity

A man in a black T-shirt holds up a handwritten sign reading “Friday 9:00 am CET,” while looking at the camera with a slight smile.
@narkerns.bsky.socialSep 26, 2026, 5:14 PM

Was at the book fair in Gothenburg today.

Tomorrow I will be sitting there in a booth and showing my book.

How cool is that? 😁

#BookSky #WriteSky #writingcommunity #gamedesignimpossible

A selfie taken from an upper level overlooking a busy book fair. Behind the man, a large exhibition hall is filled with crowds, book stands, displays, and a stage where a panel discussion is taking place in front of a seated audience.
@narkerns.bsky.socialSep 26, 2026, 2:49 PM

Game Design: Impossible 2 is out now!
But – caveat!

The free eBook promotion only starts tomorrow – September 27th!

Game Design: Impossible 2
books2read.com/GameDesignIm...

#WriteSky #BookSky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting #writingcommunity

@narkerns.bsky.socialSep 25, 2026, 12:29 PM

One day left

Man, I cannot believe that this is actually happening. It has been four years since the last book.
Right now, I cannot even say how many things went into this book.

Other than… a lot.

#WriteSky #BookSky #gamedesignimpossible #writing #gamedevelopment #writingcommunity

@narkerns.bsky.socialSep 23, 2026, 3:27 PM

September 26th

Game Design: Impossible 2

A candid look at why making games is so hard, why projects fail even with good teams, and why developers keep coming back to create again.

#WriteSky #BookSky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting #writingcommunity

A man in a black T-shirt sits at his desk and holds up three fingers toward the camera. Behind him, a computer monitor displays the cover of "Game Design: Impossible 2: Why We Do This". Text above him reads, “3 days left until release!”
@narkerns.bsky.socialSep 20, 2026, 1:05 PM

One week until release!
September 26th

And the eBook version will be free for the first seven days!

I will be at booth A02:52 at the book fair in Gothenburg on the 27th at 10:00.

#WriteSky #BookSky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting #writingcommunity

@narkerns.bsky.socialSep 15, 2026, 3:51 PM

I will be at the Gothenburg Book Fair!

September 27th!

Gothia Towers. Booth A02:52.

I’ve never done a book fair before, so this is going to be a first.

#WriteSky #BookSky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting #writingcommunity

@narkerns.bsky.socialSep 13, 2026, 9:39 AM

You know the Remedy Connected Universe?
You also know where the idea for that came from?

Well, Sam Lake told me the story. And what he calls “delicious storytelling”.

So, looking forward to September 26th!

#gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting #writingcommunity

A promotional graphic for Remedy’s Connected Universe featuring three protagonists from Remedy games: a man aiming a handgun on the left, a red-haired woman reaching forward against a vivid red background in the center, and a man standing amid distorted light and reflections on the right. The Remedy logo appears prominently in the middle above the text “Remedy’s Connected Universe.”A professional portrait of Sam Lake seated in a leather chair against a dark wooden wall. He wears a dark blue shirt, gray vest, and knitted tie, looking calmly at the camera with a slight smile. Dramatic side lighting gives the portrait a moody, cinematic atmosphere.Illustrated cover of Game Design: Impossible 2: Why We Do This by Guido Schmidt. In the foreground, two hands hold a tablet displaying the book title. Behind it, a woman in a business suit stands with her arms crossed while a man gestures angrily during a heated confrontation in a modern office. Rain and lightning fill the nighttime cityscape outside the large windows, emphasizing the drama and conflict of game development.
@narkerns.bsky.socialSep 6, 2026, 2:37 PM

We got a release date! September 26th!

What is it?

A candid look at why making games is so hard, why projects fail even with good teams, and why developers keep coming back to create again.

#WriteSky #BookSky #gamedesignimpossible #writing #gamedevelopment #gamedesign #writingcommunity