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@andrewambrose.bsky.socialOct 9, 2026, 2:15 AM

NEW COVER
Darius - Captain Neo (Space Cave) (Sega System 1, 2xSN76489A)

#Taito #chiptune #FurnaceTracker #Darius #Sega

www.patreon.com/AndrewAmbros... www.youtube.com/watch?v=vzwy...

As it turns out, Darius (pronounced da-RYE-us) debuted in Japan just 40 years ago this month on October 7th, 1986! I was planning on covering a song from a certain game I started recently, but I figured that could wait since I wanted to celebrate the anniversary of one of Taito's most defining series, and their very own flagship STG franchise (yes, other than Space Invaders). Darius wowed folks back then (and even now) with its early usage of an ultra widescreen display, and the game itself is quite a fun time with its weapons, its co-op multiplayer, and its ginormous robot fish bosses (though if you want to play it yourself, I HIGHLY recommend either of the Darius Cozmic Collections by M2 or M2's Mega Drive port of Darius Extra). And of course, I decided to cover the game's first BGM track Captain Neo, which was first composed by Zuntata founder Hisayoshi Ogura for the 1985 game Metal Soldier Isaac II (and its prototype Metal Soldier Isaac) before he arranged it for the more famous Darius the year after. Given that the music in the game uses 6 channels (all 3 FM channels in 2 YM2203/OPN chips), my mind went to the PC Engine at first. However, there's already a PC Engine version of the game, Darius Plus, so that nixed that idea. I was a tad stumped until I remembered that the Sega System 1 used two SN76489A chips, which each have three note channels (plus a noise channel). I've been wanting to do something with the Sega System 1's sound in Furnace for ages, mainly since I love the way Sega and Coreland used it for music back in the '80s (and of course, the games that they made for it like Super Locomotive (which technically was made for a prototype of the System 1 hardware), Flicky, Teddy Boy Blues, and the arcade versions of Choplifter and Pitfall 2). So, I figured it'd be fun to give Captain Neo a bit of an '80s Sega treatment here. It took a bit for me to figure out how I would transcribe the FM volume envelopes by ear to PSG, especially since I take the unorthod…
@andrewambrose.bsky.socialOct 1, 2026, 1:10 AM

NEW COVER
Castlevania (NES) - Vampire Killer (Area 1) (YM2151, Contra Arcade Style)

#Konami #chiptune #FurnaceTracker #Castlevania #Contra

www.patreon.com/AndrewAmbros... www.youtube.com/watch?v=ok2w...

It's now been 40 years since Castlevania (or Akumajou Dracula technically) was first released in Japan by Konami for the Famicom Disk System, with its NES release following in North America the year after. Given that I've been in a Halloween mood over the past month or so and finally finished my Compile binge recently, I figured I'd get to playin' some Castlevania games (and it just so happens that I finally watched the original 1931 Dracula movie a few days before the Castlevania anniversary). Lo and behold, I finally managed to beat the game that started it all, after having playing it on-and-off for over a decade, just days AFTER the anniversary (in fact, I finally beat Rondo of Blood on the PC Engine CD the day after that)! It felt awesome to finally do it given how much that game has kicked my ass. The news of the anniversary also made me realize that it would be to cover Vampire Killer, the iconic theme of the game's first area and probably the most famous song associated with the franchise. I would've normally waited 'til October as per my Halloween chiptune tradition, but I made an exception to do it as soon as I could (and I might cover another Castlevania song in October, but we'll see). I remembered that someone requested about a year ago that I do a cover of Vampire Killer on the YM2151/OPM in the style of the original arcade version of Contra, another one of Konami's legendary '80s classics. I normally don't take requests (though I am still willing to hear them out in the comments), but this idea was honestly so good that I decided to hold on to it. I'm real glad I did, cuz this turned out to be a really cool cover. Contra's music used a lot of cool FM patches, so it was great making use of them for a Castlevania song. I will say that the tom/hi-hat combo patch had to tuned WAY down from how it normally sounds in the arcade since the toms did NOT fit for Vampire Killer. Otherwise, I think I did a good job in replicating the style of Contra's arcade musi…
@zeelatunes.neocities.orgSep 28, 2026, 6:04 PM

The Game Boy's gonna get wet! Hydrocity Zone Act 2 cover: #chipsky #furnacetracker

@rei8bit.bsky.socialSep 25, 2026, 4:47 PM

ことばのぱずる もじぴったんDS / Kotoba no Puzzle: Mojipittan - Menu (harmonic picnic) [AY-3-8910+SCC Arrangement]

Original by Satoru Kōsaki

#Chiptune #FurnaceTracker #MSX

@andrewambrose.bsky.socialSep 25, 2026, 2:56 AM

NEW COVER
Power Strike 2 (Sega Master System) - Stage 1 Theme (Namco C30 WSG)

#Compile #Sega #chiptune #FurnaceTracker #Aleste

www.patreon.com/AndrewAmbros... www.youtube.com/watch?v=CZ3-...

Unless you haven't been keeping up with my posts on BlueSky, you probably already know that I've been going through the Compile sh'mup catalog, primarily the likes of their flagship Zanac/Aleste series. In the midst of this, I finally decided to import the Nintendo Switch version of Aleste Collection, developed and published by the incredible M2 back in 2020 in Japan. That collection includes all the Sega 8-bit Aleste games (Aleste/Power Strike, GG Aleste 2, Power Strike 2, and GG Aleste 2) plus the M2-developed new title GG Aleste 3, portly perfectly and with all the custom options and gadgets you'd expect from an M2 Shot Triggers release. What's especially great is that M2 made sure to correct the speed of Power Strike 2 for NTSC. You see, Power Strike 2 was made with the European market in mind despite being developed in Japan since it was a late release for the Sega Master System (1993 to be precise). So, Compile timed the game and its music for PAL consoles, so playing it on an NTSC Master System or Mega Drive/Genesis will make the game run too fast and make the music play at a crazy speed (120% speed since you're going from 50 hertz to 60 hertz). Aside from freeware emulation and a fan mod made last year by JOAOM2006, Aleste Collection is the only way to play the game at the correct speed unless you got a PAL console (and the best way to play it overall cuz of the M2 gadgets). I managed to beat that game in the collection this past week (it's very nice; I recommend it), and I figured I'd cover its Stage 1 theme since it sounds very nice (as per Compile's other game music) and it's a largely unknown game that deserves some more attention (then again, that can be said about most of the games I've covered music from over the years). I didn't really have any particular sound or style in mind, so I figured I'd just settle with the ol' reliable, AKA the Namco C30 WSG in Furnace tracker. I will say that I had a bit of a hard time trying to decide how to arrange this …
@chromadeline.newgrounds.comSep 22, 2026, 1:48 AM

i remembered the 21st night of september

Earth, Wind & Vile - X-tember [SPC700]
#music #furnacetracker #spc700

YT: youtu.be/EcBT7vZbLLA

@andrewambrose.bsky.socialSep 17, 2026, 9:18 PM

NEW COVER
Faxanadu (Famicom/NES) - Stem Area Theme (PC-88 YM2203)

#HudsonSoft #Falcom #chiptune #FurnaceTracker #Faxanadu

www.patreon.com/AndrewAmbros... www.youtube.com/watch?v=SPpy...

We're two-for-two with PC-88 YM2203 covers! You guys may remember that my first ever cover to use custom wavetables was my Famicom 2A03+Namco 163 cover of the shop theme from Hudson Soft's 1987 action RPG Faxanadu. For anyone unaware, Faxanadu was an official Famicom/NES spinoff of Nihon Falcom's 1985 monster hit computer game Xanadu (hence the portmanteau). I've since played and beaten the actual game, and it has become one of my favorite games put out by Hudson. I've also realized that it'd be amazing to see what it would be like if the game's great music, composed by Bomberman series composer Jun Chikuma, was arranged for the YM2203/OPN chip akin to the music for Falcom's own Ys and Sorcerian, which both released the same year as Faxanadu. I've actually been wanting to cover the entire soundtrack in that style, but I really don't know when I will. I've now figured that I might as well do at least one of the songs from the game in the meantime; better something than nothing, ya know (and it's fitting since I recently relistened to the Sorcerian soundtrack; highly recommended for any '80s game fanatic). I went with the theme you hear in the stem area of the game since it's the game's first field/overworld theme, making it a good demonstration of the 1987 Falcom style. And I gotta say, this idea turned out very well like I was hoping. While the style that Jun used on the 2A03 for Faxanadu is very much its own thing, and I kept some of the original PSG textures as best I could, I think it still translated well to the style that Yuzo Koshiro and Mieko Ishikawa used back at Falcom. Then again, I'm a huge fan of that style they used in '87, so it could just be me being a biased nut. Either way, I'm very happy with how this turned out, and I hope you all enjoy it. ^w^
@soundingresident.bsky.socialSep 16, 2026, 6:08 PM

new24 [2xYMZ280B + Commodore 64] (unfinished) #furnacetracker