shutters, a ribbon on a scaffold joint.
It’s a tiny visual detail, but it tells a big story: these aren’t “witches,” they’re craft—repair, control, ownership.
#GameDesign #Worldbuilding #IndieGameDev #FleurAndFlame #Godot

shutters, a ribbon on a scaffold joint.
It’s a tiny visual detail, but it tells a big story: these aren’t “witches,” they’re craft—repair, control, ownership.
#GameDesign #Worldbuilding #IndieGameDev #FleurAndFlame #Godot
image; the gameplay text stays editable in the engine. Even the cost orb is a separate Figma export, with its number supplied by Godot.
No combat, deck, or dragging yet. One working card is enough progress to celebrate without pretending I've shipped Versailles.