One Swift engine, two phones. Andelis Studio explains how Stelline brought its deterministic puzzle engine from iPhone to Android without rebuilding 7,000 lines of Swift. #FixStories #GameDev #Android #Swift

One Swift engine, two phones. Andelis Studio explains how Stelline brought its deterministic puzzle engine from iPhone to Android without rebuilding 7,000 lines of Swift. #FixStories #GameDev #Android #Swift
Games don’t always need to ask more from us. Solo developer Nicholas Jacob explains why he’s building Luminids as a calm place players can simply visit. #FixStories #IndieGames #GameDev
What does software development look like when your car is also your home and office? Travis shares how he keeps building tools, games and experiments from a 2006 Pathfinder. #FixStories #GameDev #IndieDev
AI helped Mert Eker build Futbolle faster. It also quietly broke his data, audits, and assumptions. He shares what AI could build — and what still needed a person. #FixStories #Futbolle #GameDev #AI
What should happen after a boss dies? Mongma Studio shares how player feedback turned boss victories into branching points for builds, skills, equipment, and future runs. #FixStories #RevenantSurvivors #IndieGames #GameDev
A two-week coma, memories of another world, and an orange giant. One of ZHAI’s creators tells the story behind where the game began. #FixStories #ZHAI #IndieGames #GameDev
What happens when “No Ads. Ever.” becomes a game design rule? Ricardo Tavares Santos shares how that promise shaped Aevryn Candy. #FixStories #AevrynCandy #IndieGames #MobileGaming
Six years of solo development, one goal: build a grand strategy campaign players can actually finish. Colin Teberg tells the story behind Iron Dice. #FixStories #IronDice #GrandStrategy #IndieGames