Your Bastion shouldn’t pause when players leave… it should EVOLVE.
Here’s how to make it story-driven 🎲
👉 youtu.be/FSMag3t7Vz0

Your Bastion shouldn’t pause when players leave… it should EVOLVE.
Here’s how to make it story-driven 🎲
👉 youtu.be/FSMag3t7Vz0
Things to say after successfully shoving an enemy in D&D part 2:
• I'm a good ol fashioned shover boy
• This is what it sounds like, when I shove a guy
• Make shove, not war
• You're so vain, you probably think this shove is about you
Would you take the Dungeon Master's Bargain? Get something your character desperately wants—but accept a complication that could follow you through the campaign. Great rewards make even better story hooks.
The greatest tool a DM can have isn't a rulebook—it's empathy. Learning what excites your players, what makes them uncomfortable, and what they care about can turn a good game into an unforgettable one.
Things to say after successfully shoving an enemy in D&D:
• I shove you. I shove you not. I shove you!
• Do you think shove can bloom on a battlefield?
• I've got my finger on the trigger. Shove is in control.
The greatest tool a DM can have isn't a rulebook—it's empathy. Learning what excites your players, what makes them uncomfortable, and what they care about can turn a good game into an unforgettable one.
Is the ability to improv required to be a good D&D player (or DM)?
I address this topic in tomorrow's video and article. Stay tuned!
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