🎲 Do rolls move the story forward or stop it in its tracks? 🎲
A roll should create a new direction or complication, not put the game on pause because someone failed a check.
How do you keep the story moving at your table?

🎲 Do rolls move the story forward or stop it in its tracks? 🎲
A roll should create a new direction or complication, not put the game on pause because someone failed a check.
How do you keep the story moving at your table?
🧠 You know it. Does your character? 🧠
Meta-gaming can spark some heated table debates, but can it also make your game better? Listen to Episode 6 with Eloy Lasanta of Third Eye Games on how meta-gaming can make your games better!
🃏 Superpowers. Speakeasies. Playing cards. 🃏
Join Doc as he discusses @nerdburgercraig.bsky.social's CAPERS, a super-powered Roaring Twenties TTRPG where gangsters, high-stakes action, and card-based mechanics collide.
🏆 Fame! Fortune! Mayhem! 🏆
What if dungeon crawling was a spectator sport? Join Doc as he discusses @brendanlasalle.bsky.social's X-Crawl Classics, where adventurers chase glory and fame in over-the-top competitive dungeons.
🎲 What was your best mechanic switch to better help your game? 🎲
As we GMs know, not every systems fits every setting! Join us, @brendalasalle.bsky.social, and @nerdburgercraig.bsky.social as we discuss systems and settings.
😈 Chaos gremlins are going to test the boundaries of your game - so sometimes the best move is to say “yes.” 😈
GMs: what’s the wildest thing you’ve said “yes” to at your table?
😈 Are YOU a Chaos Gremlin or a GM of one? 😈
Then you know that wild choices and unexpected plans make for the best sessions!
Join us, Katie Lear, and @wranglerofchaos.bsky.social in Episode 4: Chaos Gremlins of The Forever GMs Podcast.
🎬 What has been your favorite improv-d moment in a D&D campaign? 🎬
We took a look at the science behind improv in Episode 9's Peer Review. Learn about how adapting in the moment and staying responsive can strengthen your GM skills!
What makes magic interesting? Its limits. At Dragon Con, we talked about the different costs of magical power—from physical consequences to wealth, talent, and even lifespan. What limits magic in your world?
⚖️ Big ambitions and terrible judgment ⚖️
Check out this week's Game Spotlight - Fiasco, a GM-less game where everyone shares control of the story and things are supposed to go off the rails.
Want to practice your improv skills? This might be your game.
Would you take the Dungeon Master's Bargain? Get something your character desperately wants—but accept a complication that could follow you through the campaign. Great rewards make even better story hooks.
The greatest tool a DM can have isn't a rulebook—it's empathy. Learning what excites your players, what makes them uncomfortable, and what they care about can turn a good game into an unforgettable one.
The greatest tool a DM can have isn't a rulebook—it's empathy. Learning what excites your players, what makes them uncomfortable, and what they care about can turn a good game into an unforgettable one.
What happens after the adventure when the bad guys have fallen and the world has been saved?
You make stew.
Join @docpalindrome.bsky.social as he discusses Stewpot, a cozy fantasy TTRPG, in Episode 8's Game Spotlight.
Have you ever found TTRPGs to be helpful when you have had a bad day?
Join us as we discuss the mental health benefits of TTRPGS with @meganpsyd.bsky.social and Grant Sparks in the newest episode of FGM!
My DM/GM philosophy. stygianlabyrinth.net/cultivating-...